rdfs:comment
| - Evolving a protein is a useful tool in a team's compendium of tricks. With evolver play, one person may introduce their bright idea, and another person might do something completely different to improve that idea, creating a protein better than either person could do alone. As they say, "many hands make light work". In puzzle 420, although Team AD's highest soloist was in 11th place, the team as a whole came in second, due to the dedicated work of its many evolvers.
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abstract
| - Evolving a protein is a useful tool in a team's compendium of tricks. With evolver play, one person may introduce their bright idea, and another person might do something completely different to improve that idea, creating a protein better than either person could do alone. As they say, "many hands make light work". In puzzle 420, although Team AD's highest soloist was in 11th place, the team as a whole came in second, due to the dedicated work of its many evolvers. While sweeping changes to proteins and great leaps are one way to win a puzzle, there is also an entirely different way still allowed to some degree by the game. In this method, one player on a team posts a solution that is almost, but not quite, at a given point level. This is called "perching". Many other team members do simple things to this solution to evolve it, creating a glut of team members in a block at nearly the same score. In this way, the top scorers of the remaining teams are pushed down, so they do not get nearly as many points as they would have otherwise. This has been raised as an issue to Fold.it developers that some in the community believe causes hard feelings between teams.
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