Presented below is a few new skills for players to add to their character sheets. They deal mostly with Other Lore and Twilight Lore, but some of them provide the character with synergy bonuses to useful abilities. Read on for Further Information. Knowledge (Other) [Int], Trained Only: This skill reveals pertinent information about Others, and Others in History. It can give insights onto an Other's history, special abilities, and even tactics. You can also use Knowledge (Other) to garner information on historical events and locations that deal directly with Other-Kind.
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rdfs:label
| - Step into the Gloom - Night Watch (3.5e Sourcebook)/Other Skills and Feats for... Others.
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rdfs:comment
| - Presented below is a few new skills for players to add to their character sheets. They deal mostly with Other Lore and Twilight Lore, but some of them provide the character with synergy bonuses to useful abilities. Read on for Further Information. Knowledge (Other) [Int], Trained Only: This skill reveals pertinent information about Others, and Others in History. It can give insights onto an Other's history, special abilities, and even tactics. You can also use Knowledge (Other) to garner information on historical events and locations that deal directly with Other-Kind.
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Comp
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LVL
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casttime
| - 1(xsd:integer)
- Full Round Action.
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dur
| - 1(xsd:integer)
- Instantaneous
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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Name
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SR
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save
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DESC
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School
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tsea
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Subj
| - Self
- Up to three creatures, no two of which can be more than 15 ft. apart
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abstract
| - Presented below is a few new skills for players to add to their character sheets. They deal mostly with Other Lore and Twilight Lore, but some of them provide the character with synergy bonuses to useful abilities. Read on for Further Information. Knowledge (Other) [Int], Trained Only: This skill reveals pertinent information about Others, and Others in History. It can give insights onto an Other's history, special abilities, and even tactics. You can also use Knowledge (Other) to garner information on historical events and locations that deal directly with Other-Kind. Knowledge (Twilight) [Int], Trained Only: This skill represents extensive knowledge into the inner workings of the Twilight. If you watch someone enter the Twilight, you can make a Knowledge (Twilight) check with a DC equal to 10 + Target's HD. Success means that you know what level of the Twilight they are currently in. In addition, 5 ranks in Knowledge (Twilight) gives a +2 Synergy Bonus to Concentration Checks made to enter, exit, or stay in the Twilight. Intuit Spell [Wis]: When someone casts a spell, you may make this check in addition to the normal Spellcraft check you are entitled to. In this case, it does not tell you what the spell is, but it gives you an idea on how the spell works. If you succeed on the Intuit Spell check, you receive a +2 Bonus to Saves and AC versus that one spell.
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