__NoTOC__ The spell, walk on water, allows the caster (or the target) to do just that - treat water as if it were ice, and walk right over it. This is a spell that the novice water channelers are taught rather early on at the Academy. Since it can be activated and deactivated at will with a flowing motion, the water casters are able to turn the nearby beach into a strong point as the inter-element fighting continues, fighting from atop the undulating waves and using the water to mitigate any burns caused by the fire balls flung by their opponents.
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