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| - Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3 Innate Level: 2 School: Enchantment Descriptor(s): Component(s): Verbal, Somantic Range: Medium Area of Effect / Target: 2 targets + 1 per 10 caster levels Duration: 1 Round / Level Additional Counter Spells: Freedom of Movement Save: Will Negates Spell Resistance: Yes Description: The affected humanoids are paralyzed for the duration of the spell.
- [[Category:]] Hold person was an enchantment spell that could rigidly immobilize one or a few humanoid creatures for a short time.
- Spell level: bard 2 cleric 2 sorcerer/wizard 3 Innate level: 2 School: enchantment Descriptor: mind-affecting Components: verbal, somatic Range: medium (20 meters) Area of effect: single Duration: 1 round / level Save: will negates Spell resistance: yes Additional counterspells: freedom of movement Description: The target humanoid is paralyzed for the duration of the spell.
- Hold Person immobilizes one humanoid for the duration of the spell. The target makes a Will saving throw each round and upon a successful result it is freed of the condition.
- Hold Person was a Shosuro Tejina spell which allowed the caster to paralyze the target.
- Level: , , Components: V, S, F/DF Casting Time: 1 action Range: Medium (100 ft. + 10 ft./level) Target: One humanoid creature Duration: 1 round/level (D); see text Saving Throw: Will negates; see text Spell Resistance: Yes
- 2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
- Casting Time: 1 action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
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