The Dwarf is one of the five playable races in Might and Magic III: Isles of Terra, the other four being the elf, gnome, half-orc and human. Dwarves start with the Danger Sense skill, +10 points in the thievery skill, a resistance of 20 against acid or poison, and a resistance of 5 against fire, cold, electricity, and energy. They have +1 hit point and -1 spell point per level. Their hit point and thievery bonuses gives them an advantage as knights, barbarians, ninjas or robbers, and their spell point penalty makes them ill-suited for the role of spellcaster.
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| - The Dwarf is one of the five playable races in Might and Magic III: Isles of Terra, the other four being the elf, gnome, half-orc and human. Dwarves start with the Danger Sense skill, +10 points in the thievery skill, a resistance of 20 against acid or poison, and a resistance of 5 against fire, cold, electricity, and energy. They have +1 hit point and -1 spell point per level. Their hit point and thievery bonuses gives them an advantage as knights, barbarians, ninjas or robbers, and their spell point penalty makes them ill-suited for the role of spellcaster.
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| - The Dwarf is one of the five playable races in Might and Magic III: Isles of Terra, the other four being the elf, gnome, half-orc and human. Dwarves start with the Danger Sense skill, +10 points in the thievery skill, a resistance of 20 against acid or poison, and a resistance of 5 against fire, cold, electricity, and energy. They have +1 hit point and -1 spell point per level. Their hit point and thievery bonuses gives them an advantage as knights, barbarians, ninjas or robbers, and their spell point penalty makes them ill-suited for the role of spellcaster. Crag Hack is the pre-made dwarf character in the game.
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