About: Psychic Pin (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

As a part of this maneuver, you make a ranged touch attack against your target. If successful, make an opposed grapple check, adding your Charisma modifier instead of your Strength modifier. If you succeed, your opponent is considered grappled for the duration; you need not remain within 30 feet for this maneuver to remain in effect, though if you are further away you may not concentrate on this maneuver (see below). Every round on their turn the target may attempt another opposed grapple check to break the grapple and end the maneuver.

AttributesValues
rdfs:label
  • Psychic Pin (3.5e Maneuver)
rdfs:comment
  • As a part of this maneuver, you make a ranged touch attack against your target. If successful, make an opposed grapple check, adding your Charisma modifier instead of your Strength modifier. If you succeed, your opponent is considered grappled for the duration; you need not remain within 30 feet for this maneuver to remain in effect, though if you are further away you may not concentrate on this maneuver (see below). Every round on their turn the target may attempt another opposed grapple check to break the grapple and end the maneuver.
Summary
  • Telekinetically grapple your opponent.
dcterms:subject
author name
  • DaTedinator
prereq
  • One Mental Grip maneuver
LVL
  • 5(xsd:integer)
dur
  • Up to 1 round/level; see text
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • 30.0
date created
  • 7(xsd:integer)
Status
  • Complete
Discipline
  • Mental Grip
Name
  • Psychic Pin
Type
  • Strike
Initiation
  • Standard
tsea
  • t
Subj
  • One creature
abstract
  • As a part of this maneuver, you make a ranged touch attack against your target. If successful, make an opposed grapple check, adding your Charisma modifier instead of your Strength modifier. If you succeed, your opponent is considered grappled for the duration; you need not remain within 30 feet for this maneuver to remain in effect, though if you are further away you may not concentrate on this maneuver (see below). Every round on their turn the target may attempt another opposed grapple check to break the grapple and end the maneuver. Any round that you concentrate on this maneuver as a standard action, you gain a +4 bonus on opposed grapple checks, and may attempt any action you normally could in a grapple (moving the target, dealing unarmed damage, pinning the target, etc.). If you are psionically focused when you initiate or concentrate on this maneuver, you may use your initiator level instead of your base attack bonus for grapple checks. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Mental Grip
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