rdfs:comment
| - Although runners can get injured by hitting hazards and obstacles, passing the start laser will electrocute all the runners, dealing damage to them, as well as restoring a bit of health to the player. It is also easier to complete eliminator levels with hazards in them, as they can deplete the runners' health faster. The levels are not altered from their original version when played in eliminator mode, the level shape, and all the hazards and power ups stay the same.
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abstract
| - Although runners can get injured by hitting hazards and obstacles, passing the start laser will electrocute all the runners, dealing damage to them, as well as restoring a bit of health to the player. It is also easier to complete eliminator levels with hazards in them, as they can deplete the runners' health faster. The levels are not altered from their original version when played in eliminator mode, the level shape, and all the hazards and power ups stay the same. When runners are eliminated, their bodies will not stay on the track, but where they were in the level will stay on the bar that indicated how far the player is from the start laser. Unlike race mode, all the eliminator mode levels are three laps long, and cannot be changed. Levels cannot be unlocked in eliminator mode, they have to be first unlocked in race mode, then they will be unlocked in eliminator mode.
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