rdfs:comment
| - Munetsuchi produces dark, translucent water at the location of the user's will. In most situations, this makes it impossible to avoid or evade, though skilled sensors can detect it just as it spawns, allowing for evasion if fast enough. Once cast, the water will exist for nine days and nights before vanishing. The water itself can not be absorbed by its environment, and can not have its state changed by outside forces, making it immune to being frozen, boiled, evaporated or ionized. Despite this, the user is able to manipulate the heat of the Munetsuchi via unspecified means. Said to "be able to sooth the fires that torment beings", Munetsuki is able to exist in three states simultaneously, and is completely unaffected by the heat of outside forces, allowing it to neutralize and extinguish
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abstract
| - Munetsuchi produces dark, translucent water at the location of the user's will. In most situations, this makes it impossible to avoid or evade, though skilled sensors can detect it just as it spawns, allowing for evasion if fast enough. Once cast, the water will exist for nine days and nights before vanishing. The water itself can not be absorbed by its environment, and can not have its state changed by outside forces, making it immune to being frozen, boiled, evaporated or ionized. Despite this, the user is able to manipulate the heat of the Munetsuchi via unspecified means. Said to "be able to sooth the fires that torment beings", Munetsuki is able to exist in three states simultaneously, and is completely unaffected by the heat of outside forces, allowing it to neutralize and extinguish all forms of heat and the legendary flames of Amaterasu. Munetsuchi doesn't require hand seals, a water source, or chakra molding to be used, allowing for spontaneous generation and attack. Beyond extinguishing any form of fire, it is also capable of absorbing chakra from targets, as well as healing targets at the users discretion. Healing a target, however, decreases the amount of water present near them. Spawning water in a desired location without it will consume a greater amount of chakra compared to converting a preexisting source. Due to it's ability to exist in three states simultaneously, the user can make it behave like a solid, liquid or gas at any given moment, allowing for unpredictable movement and attacks. Due to this, it can easily corrode objects it comes into contact with, pierce through objects or quite easily become an impenetrable defense. Its viscosity can be changed in an instant, allowing it to crawl over barricades and out of trenches with extraordinary ease and swiftness. The waters of Munetsuchi possesses several rather unique properties, even behaving like a metal. When imbued with senjutsu, it's abilities are vastly amplified. Munetsuchi is known to impregnate objects with itself, causing structural failure, as well as infect other liquid within objects, making more of itself in the process. It is capable of infecting and converting all liquids into itself, though due to its unique properties, it can't be converted into other liquids or matter. This effectively makes it lethal to living targets, and detrimental to objects containing pores of any size or liquids of any kind. Defensive options include consuming the water, using certain space–time ninjutsu, or being the jinchūriki of the Ten-Tails. Despite its defensive capabilities, though it doesn't guaranteed containment, Munetsuchi can also be sealed if Shinshinshu is applied to said seal, otherwise no seal can work on it for a long period of time. Techniques such as the Truth-Seeking Ball are capable of obliterating it, but at a much slower pace than normal matter and chakra, allowing the user to combat such users of the technique, despite it's clear weakness.
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