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| - Tunnel ClimbUnknown edit
- Dire bats were giant bats the size of horses.
- Dire bats are enormous bats which look like something out of a nightmare. Their wings are clawed and their fangs are long. A dire bat has a wingspan of 15 feet and weighs about 200 pounds. Dire bats swoop down upon unsuspecting prey from above.
- —Book of Prophecy
* Weakness: Projectile
* Pages: 117-118
* Original Title: -
* Original Codes: Stone x3, Dog x4
* Mental Map Upgrade Gains: None/2nd upgrade/4x4
* Kalcazoth Cave 2
* Deep Forest 2
* Deep Forest 3
* Deep Forest 5
- The giant cousins of the common bat, dire bats are nocturnal hunters far more deadly than their smaller, more mundane cousins.
- Hit Dice: 4d8+12 (30 hp) Initiative: +6 Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy Environment: Temperate deserts Organization: Solitary or colony (5-8) Challenge Rating: Treasure: None
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| - any temperate or tropical
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| high hp
| - 3000(xsd:integer)
- 3200(xsd:integer)
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| abstract
| - Tunnel ClimbUnknown edit
- Dire bats were giant bats the size of horses.
- Dire bats are enormous bats which look like something out of a nightmare. Their wings are clawed and their fangs are long. A dire bat has a wingspan of 15 feet and weighs about 200 pounds. Dire bats swoop down upon unsuspecting prey from above.
- —Book of Prophecy
* Weakness: Projectile
* Pages: 117-118
* Original Title: -
* Original Codes: Stone x3, Dog x4
* Mental Map Upgrade Gains: None/2nd upgrade/4x4
* Kalcazoth Cave 2
* Deep Forest 2
* Deep Forest 3
* Deep Forest 5
- The giant cousins of the common bat, dire bats are nocturnal hunters far more deadly than their smaller, more mundane cousins.
- Hit Dice: 4d8+12 (30 hp) Initiative: +6 Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 20 (-1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 Base Attack/Grapple: +3/+10 Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: Blindsense 40 ft. Saves: Fort +7, Ref +10, Will +6 Abilities: Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy Environment: Temperate deserts Organization: Solitary or colony (5-8) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 5-12 HD (Large) Level Adjustment: -
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