When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works as such when using the 'Convert to enhanced experience' option: 1.
* Deposits all enriched memories from the familiar 2.
* Deposits all enriched memories from the inventory 3.
* Deposits all normal memories from the familiar 4.
* Deposits all normal memories from the inventory The depositing of memories works as such when using the 'Convert to experience' option or the 'Convert to energy' option: Nightmare muspah will only fight when it is attacked.
Attributes | Values |
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rdf:type
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rdfs:label
| |
rdfs:comment
| - When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works as such when using the 'Convert to enhanced experience' option: 1.
* Deposits all enriched memories from the familiar 2.
* Deposits all enriched memories from the inventory 3.
* Deposits all normal memories from the familiar 4.
* Deposits all normal memories from the inventory The depositing of memories works as such when using the 'Convert to experience' option or the 'Convert to energy' option: Nightmare muspah will only fight when it is attacked.
- When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works like this: 1.
* Deposits all normal memories from the familiar 2.
* Deposits all normal memories from the inventory 3.
* Deposits all enriched memories from the familiar 4.
* Deposits all enriched memories from the inventory Still, one can manually deposit memories from the inventory into the familiar with the "store" option, equal to any beast of burden.
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Level
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Attack
| - 0(xsd:integer)
- 73(xsd:integer)
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dcterms:subject
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lifepoints
| - 9100(xsd:integer)
- Non-combatant
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low
| - 341(xsd:integer)
- 2279(xsd:integer)
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Examine
| - Forged from the dreams of an elder god.
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Combat
| - 96(xsd:integer)
- Non-combatant
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immune to poison
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Special
| - 20(xsd:integer)
- Siphon self
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Defence
| - 0(xsd:integer)
- 65(xsd:integer)
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Magic
| - 0(xsd:integer)
- 73(xsd:integer)
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Name
| - Nightmare muspah pouch
- Siphon self scroll
- Nightmare muspah
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Ability
| - Beast of Burden
5% chance to harvest 4 times the energy while harvesting wisps
- Occasionally harvests bonus energy while harvesting wisps
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tertiary
| - Muspah spine and 150 Elder energy
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Update
| |
Points
| |
Return
| |
Cost
| |
Style
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high
| - 227(xsd:integer)
- 3419(xsd:integer)
|
Release
| |
Time
| |
Race
| |
Ranged
| - 0(xsd:integer)
- 73(xsd:integer)
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Max
| - 1051(xsd:integer)
- Non-combatant
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Charm
| |
createxp
| - 1(xsd:double)
- 145(xsd:double)
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returnlvl
| |
usexp
| - 1(xsd:double)
- 16(xsd:integer)
|
shards
| |
abstract
| - When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works as such when using the 'Convert to enhanced experience' option: 1.
* Deposits all enriched memories from the familiar 2.
* Deposits all enriched memories from the inventory 3.
* Deposits all normal memories from the familiar 4.
* Deposits all normal memories from the inventory The depositing of memories works as such when using the 'Convert to experience' option or the 'Convert to energy' option: 1.
* Deposits all normal memories from the familiar 2.
* Deposits all normal memories from the inventory 3.
* Deposits all enriched memories from the familiar 4.
* Deposits all enriched memories from the inventory Still, you can manually deposit memories and energies from your inventory into the familiar with the "store" option just like any beast of burden. You can also withdraw memories and energies from your familiar. Nightmare muspah will only fight when it is attacked. As part of the Power to the Players system, this familiar was put against three other divination familiars where it emerged victorious garnering 40% of the votes.
- When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works like this: 1.
* Deposits all normal memories from the familiar 2.
* Deposits all normal memories from the inventory 3.
* Deposits all enriched memories from the familiar 4.
* Deposits all enriched memories from the inventory Still, one can manually deposit memories from the inventory into the familiar with the "store" option, equal to any beast of burden. To create a nightmare muspah, players will require the use of a muspah spine, an elder charm, and a normal empty pouch, but instead of using spirit shards, the pouch needs 150 Elder energy. As part of the Power to the Players system, this familiar was put against three other divination familiars where it emerged victorious garnering 40% of the votes.
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