About: Nightmare muspah   Sponge Permalink

An Entity of Type : dbkwik:resource/E-7DgLm_olDtQKTHZmArkg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works as such when using the 'Convert to enhanced experience' option: 1. * Deposits all enriched memories from the familiar 2. * Deposits all enriched memories from the inventory 3. * Deposits all normal memories from the familiar 4. * Deposits all normal memories from the inventory The depositing of memories works as such when using the 'Convert to experience' option or the 'Convert to energy' option: Nightmare muspah will only fight when it is attacked.

AttributesValues
rdf:type
rdfs:label
  • Nightmare muspah
rdfs:comment
  • When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works as such when using the 'Convert to enhanced experience' option: 1. * Deposits all enriched memories from the familiar 2. * Deposits all enriched memories from the inventory 3. * Deposits all normal memories from the familiar 4. * Deposits all normal memories from the inventory The depositing of memories works as such when using the 'Convert to experience' option or the 'Convert to energy' option: Nightmare muspah will only fight when it is attacked.
  • When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works like this: 1. * Deposits all normal memories from the familiar 2. * Deposits all normal memories from the inventory 3. * Deposits all enriched memories from the familiar 4. * Deposits all enriched memories from the inventory Still, one can manually deposit memories from the inventory into the familiar with the "store" option, equal to any beast of burden.
Level
  • 81(xsd:integer)
Attack
  • 0(xsd:integer)
  • 73(xsd:integer)
dcterms:subject
lifepoints
  • 9100(xsd:integer)
  • Non-combatant
low
  • 341(xsd:integer)
  • 2279(xsd:integer)
Examine
  • Forged from the dreams of an elder god.
Combat
  • 96(xsd:integer)
  • Non-combatant
immune to poison
  • Yes
  • Non-combatant
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Special
  • 20(xsd:integer)
  • Siphon self
Defence
  • 0(xsd:integer)
  • 65(xsd:integer)
Magic
  • 0(xsd:integer)
  • 73(xsd:integer)
Name
  • Nightmare muspah pouch
  • Siphon self scroll
  • Nightmare muspah
Ability
  • Beast of Burden 5% chance to harvest 4 times the energy while harvesting wisps
  • Occasionally harvests bonus energy while harvesting wisps
tertiary
  • Muspah spine and 150 Elder energy
Update
  • Ancient Combat
Points
  • 10(xsd:integer)
Return
  • N/A
Cost
  • + 1
Style
  • Melee
  • Non-combatant
high
  • 227(xsd:integer)
  • 3419(xsd:integer)
Release
  • 2014-05-19(xsd:date)
Time
  • 58(xsd:integer)
Race
Ranged
  • 0(xsd:integer)
  • 73(xsd:integer)
Max
  • 1051(xsd:integer)
  • Non-combatant
Charm
  • Elder
createxp
  • 1(xsd:double)
  • 145(xsd:double)
returnlvl
  • N/A
usexp
  • 1(xsd:double)
  • 16(xsd:integer)
shards
  • N/A
abstract
  • When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works as such when using the 'Convert to enhanced experience' option: 1. * Deposits all enriched memories from the familiar 2. * Deposits all enriched memories from the inventory 3. * Deposits all normal memories from the familiar 4. * Deposits all normal memories from the inventory The depositing of memories works as such when using the 'Convert to experience' option or the 'Convert to energy' option: 1. * Deposits all normal memories from the familiar 2. * Deposits all normal memories from the inventory 3. * Deposits all enriched memories from the familiar 4. * Deposits all enriched memories from the inventory Still, you can manually deposit memories and energies from your inventory into the familiar with the "store" option just like any beast of burden. You can also withdraw memories and energies from your familiar. Nightmare muspah will only fight when it is attacked. As part of the Power to the Players system, this familiar was put against three other divination familiars where it emerged victorious garnering 40% of the votes.
  • When harvesting memories, the familiar's inventory is filled first, and then the player's. The depositing of memories works like this: 1. * Deposits all normal memories from the familiar 2. * Deposits all normal memories from the inventory 3. * Deposits all enriched memories from the familiar 4. * Deposits all enriched memories from the inventory Still, one can manually deposit memories from the inventory into the familiar with the "store" option, equal to any beast of burden. To create a nightmare muspah, players will require the use of a muspah spine, an elder charm, and a normal empty pouch, but instead of using spirit shards, the pouch needs 150 Elder energy. As part of the Power to the Players system, this familiar was put against three other divination familiars where it emerged victorious garnering 40% of the votes.
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