If an adventurer speaks to all of the Quasilumins in one of the three main areas of Lumoria, and then the final Quasilumin a second time, the Quasilumin will grant the adventurer a map of that area. There are 20 Quasilumins in Al'Taieu, and 10 each in Hu'Xzoi and Ru'Hmet.
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| - If an adventurer speaks to all of the Quasilumins in one of the three main areas of Lumoria, and then the final Quasilumin a second time, the Quasilumin will grant the adventurer a map of that area. There are 20 Quasilumins in Al'Taieu, and 10 each in Hu'Xzoi and Ru'Hmet.
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Notes
| - *The residents of Lumoria, identified simply as "Quasilumin," appearing as scintillating orbs of light.
*Some are stationary, and have one line of conversation if you talk to them. If you talk to all of these in a zone, talking to one of them again gives you the map of that zone. There are 20 of them in Al'Taieu, and 10 each in Hu'Xzoi and Ru'Hmet.
*In Hu'Xzoi there are also 4 places where you check a Cermet Alcove to spawn a mobile Quasilumin. You must escort it to its destination, and it opens doors for you along the way. This is necessary for A Fate Decided and also for fighting the Notorious Monsters in Hu'Xzoi.
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Location
| - All over Al'Taieu, Grand Palace of Hu'Xzoi, and The Garden of Ru'Hmet
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| - Quasilumin literally translates from Latin into "as if light." Quasi meaning "as if, almost, to some extent, resembling" and Lumin simply being the appropriate form of lux, meaning "light."
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abstract
| - If an adventurer speaks to all of the Quasilumins in one of the three main areas of Lumoria, and then the final Quasilumin a second time, the Quasilumin will grant the adventurer a map of that area. There are 20 Quasilumins in Al'Taieu, and 10 each in Hu'Xzoi and Ru'Hmet.
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