Guard-Off lowers Defense and Magic Resistance of a unit for the duration of a battle, and can be learned from the Firewyrm enemy as a Blue Magic spell. The spell costs 12 MP to cast.
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| - Guard-Off lowers Defense and Magic Resistance of a unit for the duration of a battle, and can be learned from the Firewyrm enemy as a Blue Magic spell. The spell costs 12 MP to cast.
- Specifics: As a full attack action, the character makes a single normal attack against an opponent (regardless of the number of attacks per round they normally receive). If the attack hits, the target's weakness is exposed: every round for 5 rounds the target takes damage equal to the character's Dexterity bonus (minimum of 1). This damage ignores all damage reductions and immunities. During this time, the target's AC is also reduced by 3. This ability has a cooldown of 6 seconds. Use: Selected
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dcterms:subject
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Specifics
| - Specifics: As a full attack action, the character makes a single normal attack against an opponent . If the attack hits, the target's weakness is exposed: every round for 5 rounds the target takes damage equal to the character's Dexterity bonus . This damage ignores all damage reductions and immunities. During this time, the target's AC is also reduced by 3. This ability has a cooldown of 6 seconds.
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prereq
| - Character level 21, Evasion, Epic Prowess
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req
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talent req
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Affects
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points req
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Name
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Type
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debuff dur
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debuff desc
| - All attackers gain attack power against this target.
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debuff type
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Use
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Class
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ranks
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Description
| - Your ranged criticals have a X% chance to grant you Expose Weakness. Expose Weakness increases your attack power 25% of your Agility for 7 sec.
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Location
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abstract
| - Guard-Off lowers Defense and Magic Resistance of a unit for the duration of a battle, and can be learned from the Firewyrm enemy as a Blue Magic spell. The spell costs 12 MP to cast.
- Specifics: As a full attack action, the character makes a single normal attack against an opponent (regardless of the number of attacks per round they normally receive). If the attack hits, the target's weakness is exposed: every round for 5 rounds the target takes damage equal to the character's Dexterity bonus (minimum of 1). This damage ignores all damage reductions and immunities. During this time, the target's AC is also reduced by 3. This ability has a cooldown of 6 seconds. Use: Selected
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is req
of | |
is Feat
of | - Divine Dancer of Derring-Do F(12),Dls(10),SD(2),DC(6)
- Crippling Wind Ro(19),F(10),SD(1)
- Assassin Monk M(11),Ro(11),Asn(8)
- Kaze no Kama
- ShadowMaster of Rocks Ro(10),F(12),SD(1),WM(7)
- Commando Cleric - Clr(26),M(1),F(1),SD(2)
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