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| - Gate Closure: Closes the gate that lets bloons escape from the map; this allows battles to take as long as needed. This is passive. Chewy Regeneration: Regenerates the shield of Caramels once they are destroyed; it takes 30 seconds to regenerate one. This is passive; you can only damage the interal blimp by overriding this by popping all of them before one regenerates. Herbicide: It only uses this when there are more than 5 Banana Farms on the field; this prevents farming off of the two passive abilities, or at least slows it down. This destroys all Banana Farms on the screen, even banks. Anti-Air Harpoon: Fires a deadly harpoon at airborn monkeys; this destroys Monkey Aces and Supply Drops' abilities. It focuses mostly on 2-4 Monkey Aces to prevent abuse of their ability. This is only used if there are Aces or you call in a Supply Drop, and deals 10^100 damage, preventing any survival. Alkali Friends: Calls in 4 C.A.E.S.I.U.M. to help it fight you. This is rare. Zerg Rush 3.0: Sends in 4,000 hyperclustered Zebra Bloons to annoy you and mess with your strategies. This is the most reliable source of income, along with the next ability. This is common. Awesomesauce: Sends in 1 BFB for the evulz. This is uncommon. This is Your House on Fire: Shoots flame like the 0-3 Monkey Apprentice for 15 seconds; it has no effect on any Monkey Apprentice upgraded on the second path; the fire does minimal damage to living towers, but most buildings, besides the TOTMG, take massive damage. Bloons are also popped by this. Master of Metals: Sends forward 8 W.O.L.F.R.A.M.s to distract your towers. This is rare.
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