About: Samus (SSB)   Sponge Permalink

An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Samus (サムス, Samus) is a starter character in Super Smash Bros. Samus is a heavy, yet floaty, character with decent horizontal recovery. However, she also has sluggish moves with a lot of ending lag, and she lacks a quick and easy-to-land kill move. Samus currently ranks 8th on the tier list, a noticeable improvement from her original placement, having risen two tiers. She has a low amount of combos and relies on prediction and predictable finishers to KO. The few things that save Samus are spacing, recovery, and the fact that she cannot be comboed as easily as others.

AttributesValues
rdf:type
rdfs:label
  • Samus (SSB)
rdfs:comment
  • Samus (サムス, Samus) is a starter character in Super Smash Bros. Samus is a heavy, yet floaty, character with decent horizontal recovery. However, she also has sluggish moves with a lot of ending lag, and she lacks a quick and easy-to-land kill move. Samus currently ranks 8th on the tier list, a noticeable improvement from her original placement, having risen two tiers. She has a low amount of combos and relies on prediction and predictable finishers to KO. The few things that save Samus are spacing, recovery, and the fact that she cannot be comboed as easily as others.
dcterms:subject
dbkwik:supersmashb...iPageUsesTemplate
Availability
Games
  • Melee
  • Brawl
  • SSBWU/3DS
Tier
  • C
Game
  • SSB
Name
  • Samus
Caption
  • 50(xsd:integer)
Ranking
  • 8(xsd:integer)
dsdesc
  • Samus drops a bomb from Morph Ball form. The bombs explode on impact or after a short time and deals extremely minimal knockback, though it causes Samus to fall slightly slower than normal, meaning it can be used for horizontal recovery. However, using it before a double jump will cause Samus to be unable to perform her double jump until she lands.
dashdmg
  • 9(xsd:integer)
nairdesc
  • Samus sticks her leg out in an upward angle. The attack itself is a sex kick, meaning it gets weaker the longer its out.
bairdmg
  • 11(xsd:integer)
fsmashsidedmg
  • 14(xsd:integer)
usmashdesc
  • Samus fires her arm cannon in an arc above her head. This attack is best used against heavier or fast-falling characters as an anti-air move.
dsdmg
  • 7(xsd:integer)
fthrowname
bairname
dairname
nairname
fsmashupdmg
  • 15(xsd:integer)
dsmashimage
  • Samus Down smash SSB.png
dairimage
  • Samus Down aerial SSB.png
fsmashimage
  • Samus Forward smash SSB.png
neutral2dmg
  • 6(xsd:integer)
floorfdmg
  • 5(xsd:integer)
nsimage
  • Charge Shot .png
edgesimage
  • Samus Edge attack SBB.png
ftiltdesc
  • A spinning horizontal kick that comes very fast, has good range, and contains little ending lag. This attack can be angled up or down.
utiltname
usmashimage
  • Samus Up smash SSB.png
dairdesc
  • Samus swings her arm cannon in an arc below, meteor smashing enemies. Overall among Samus's best finishers, being able to KO earlier than most of her other moves. Against grounded opponents, it can also lead into moves such as a back aerial.
usdmg
  • 15(xsd:integer)
edgefname
bairimage
  • Samus Back aerial SSB.png
uairdesc
  • A spiraling upward drill-kick attack. An impractical move due to it being very difficult to land all the hits and with Samus being left very vulnerable.
fsmashdowndmg
  • 12(xsd:integer)
ftiltname
usmashname
  • Cover Fire
edgesdesc
  • Samus slowly hoists herself onto the stage and performs a short-ranged jab.
utiltimage
  • Samus Up tilt SSB.png
dashdesc
  • Samus tucks her head and shoulder-rams onto the opponent. This attack has bad shield stun, and can leave Samus vulnerable against opponents at moderate percentages due to its very low knockback. However, if used correctly, it can occasionally be a combo starter.
floorbdmg
  • 5(xsd:integer)
neutral1dmg
  • 3.0
fairimage
  • Samus Forward aerial SSB.png
nsdesc
  • When used on the ground, Samus begins charging energy in her arm cannon. The charge can be cancelled by pressing the shield button or by pressing left or right on the control stick. Pressing the special button again will release the shot. When used in the air, Samus will unleash the shot for whatever level it's been charged to.
fthrowdesc
  • Samus brings the opponent up with her Grapple Beam and launches them forward. Deals high knockback, even at low percentages.
bthrowdmg
  • 14(xsd:integer)
ftiltangles
  • 3(xsd:integer)
grabname
fairdesc
  • Samus blasts her arm cannon four times in a downward arc. It's often difficult for all four hits to connect, especially at high percents.
floorfimage
  • Samus Floor attack SSB.png
neutralimage
  • Samus Neutral attack SSB.png
dsmashdmg
  • 12(xsd:integer)
usimage
  • Screw Attack .png
utiltdesc
  • Samus raises her leg before bringing it down in an axe-like fashion. A decent move to use against aerial opponents, better suited for wall-based ground combos.
dsname
  • Bomb
fsmashname
uairname
dtiltdesc
  • Samus crouches and does a sweep attack with her leg. Has some KO potential at higher percentages near and ledge and can also hit foes who are hanging onto one.
dsmashdesc
  • Samus does a sweep kick attack that can hit on both sides. A good spacing move or finishing move when near near the ledge.
dsmashname
edgesdmg
  • 5(xsd:integer)
fthrowimage
  • Samus Forward throw SSB.png
nsname
  • Charge Shot
bthrowimage
  • Samus Back throw SSB.png
bthrowname
floorbimage
  • Samus Floor attack SSB.png
nairdmg
  • 12(xsd:integer)
bairdesc
  • A reverse back kick with good range and speed. One of Samus's strongest finishers when sweetspotted, though it is usually difficult to land the sweetspot, due to her bad short hop and limited ways of combo'ing into it.
utiltdmg
  • 6(xsd:integer)
fsmashdesc
  • Samus jabs her arm cannon forward that deals decent knockback. This attack can be angled up or down.
dtiltname
nairimage
  • Samus Neutral aerial SSB.png
dtiltimage
  • Samus Down tilt SSB.png
fairname
fsmashangles
  • 3(xsd:integer)
floorbname
dsimage
  • Bomb Samus .png
nsdmg
  • 3(xsd:integer)
neutralcount
  • 2(xsd:integer)
dashname
uairdmg
  • 10(xsd:integer)
floorfdesc
  • Samus sticks out one foot on one side and swings it down on the other side whilst getting up.
floorbdesc
  • Stands on her hand and arm cannon and does a spinning double kick.
edgesname
usmashdmg
  • 40(xsd:integer)
grabimage
  • Samus Grab SSB.png.png
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