About: Pay-to-play melee training   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This guide is organised into sections based on skill levels. For example, if the section header is Levels 20 to 30, you should begin training at the area with an Attack and Strength level of at least 20. Defence is also preferred to be at that level, but is not always required. The solution to lower Defence is to bring more food, or use food that heals more.

AttributesValues
rdfs:label
  • Pay-to-play melee training
rdfs:comment
  • This guide is organised into sections based on skill levels. For example, if the section header is Levels 20 to 30, you should begin training at the area with an Attack and Strength level of at least 20. Defence is also preferred to be at that level, but is not always required. The solution to lower Defence is to bring more food, or use food that heals more.
  • This article assumes that players are training Attack, Strength, and Constitution more or less equally. If not, see the pure melee guide.
Level
  • Level 10
  • Level 1
  • Level 60
  • Level 20
  • Level 50
  • Level 30
  • Level 70
  • Level 40
  • Level 80
  • Level 90
Drops
lifepoints
  • 50(xsd:integer)
  • 100(xsd:integer)
  • 150(xsd:integer)
  • 1600(xsd:integer)
  • 2300(xsd:integer)
  • 2600(xsd:integer)
  • 2750(xsd:integer)
  • 3100(xsd:integer)
  • 3250(xsd:integer)
  • 3300(xsd:integer)
  • 3400(xsd:integer)
  • 3700(xsd:integer)
  • 4800(xsd:integer)
  • 6200(xsd:integer)
  • 6700(xsd:integer)
  • 7000(xsd:integer)
  • 8000(xsd:integer)
  • 8500(xsd:integer)
  • 16875(xsd:integer)
  • 20000(xsd:integer)
  • 30000(xsd:integer)
  • 40000(xsd:integer)
  • 335060006000(xsd:double)
  • 470580660780(xsd:double)
  • Varies.
  • Varies depending on the creature.
Hitpoints
  • 3(xsd:integer)
  • 10(xsd:integer)
  • 15(xsd:integer)
  • 19(xsd:integer)
  • 35(xsd:integer)
  • 50(xsd:integer)
  • 60(xsd:integer)
  • 86(xsd:integer)
  • 101(xsd:integer)
  • 130(xsd:integer)
  • Varies
Combat
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 9(xsd:integer)
  • 12(xsd:integer)
  • 13(xsd:integer)
  • 15(xsd:integer)
  • 22(xsd:integer)
  • 25(xsd:integer)
  • 28(xsd:integer)
  • 44(xsd:integer)
  • 51(xsd:integer)
  • 63(xsd:integer)
  • 64(xsd:integer)
  • 77(xsd:integer)
  • 85(xsd:integer)
  • 86(xsd:integer)
  • 91(xsd:integer)
  • 112(xsd:integer)
  • 115(xsd:integer)
  • 119(xsd:integer)
  • 122(xsd:integer)
  • 167(xsd:integer)
  • 210(xsd:integer)
  • 727779(xsd:integer)
  • Varies
  • Baby:93, Guard:96, Male:100
  • Varies depending on the creature.
  • Varies to your combat level
  •  92
  •  95
  •  96
  •  98
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