Magatama (マガタマ?) are a parasite entity appearing in Shin Megami Tensei III: Nocturne, which function as a combination of armor, weapon and spellbook.
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| - Magatama (マガタマ?) are a parasite entity appearing in Shin Megami Tensei III: Nocturne, which function as a combination of armor, weapon and spellbook.
- It was exclusively and notoriously seen in those of the now supposedly extinct Kuwabara Clan.
- Unlike other RPGs, Onigiri provides player with the Magatama system as a replacement for armor items. Magatama are special items which give player various stat buffs (physical/magical defense, weapon mastery, elements stats, skill effects, etc). Player can equip up to 4 magatamas which is limited only by Chakra costs and level requirements. Magatama have chakra cost based around their bonuses and base stats. The stronger they are, the higher the cost. The player's chakra limit increases every level, allowing higher level players equip a wide variety of different magatamas for their useful effects. It should be noted that magatamas can't be changed once a dungeon is entered until the dungeon is either cleared or exited.
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| - Magatama (マガタマ?) are a parasite entity appearing in Shin Megami Tensei III: Nocturne, which function as a combination of armor, weapon and spellbook.
- It was exclusively and notoriously seen in those of the now supposedly extinct Kuwabara Clan.
- Unlike other RPGs, Onigiri provides player with the Magatama system as a replacement for armor items. Magatama are special items which give player various stat buffs (physical/magical defense, weapon mastery, elements stats, skill effects, etc). Player can equip up to 4 magatamas which is limited only by Chakra costs and level requirements. Magatama have chakra cost based around their bonuses and base stats. The stronger they are, the higher the cost. The player's chakra limit increases every level, allowing higher level players equip a wide variety of different magatamas for their useful effects. It should be noted that magatamas can't be changed once a dungeon is entered until the dungeon is either cleared or exited. There are four basic Magatama among the many unique ones:
* Defense Magatama focuses on granting the player physical and magic resistance. While other Magatama can do the same, these Magatama grant a larger boosts in trade of having little to no secondary effects.
* Elemental Magatama, as their name states, focuses on elemental affinities. While these Magatama don't grant any defense or side effects, they grant a substantial amount of elemental affinity to one or several elements at a low chakra cost.
* Weapon Affinity Magatama primarily increases the player's affinity for specific weapons and can provide other boosts or limitations. These magatama tend not to grant any defensive bonuses but are a major assest to lower level players looking for ways to increase their damage output.
* Skill Force Magatama increases the skill force of certain skills. These magatama can increase the damage of skills in general or specify a weapon type that it increases. Skill Force Magatama also have limitations on the skills that will be boosted by their effect. These limitations come in the form of "rank" restrictions. For example, a magatama that specifies "Rank 2+ Skill Force +22%" will only affect skills of rank 2 or above, and will not increase the damage of rank 1 skills. These magatama tend to be used by players after they have achieved the maximum possible weapon affinity to further increase their output.
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