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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You start the chapter inside the Archives room, and you need to go downstairs to continue your way. The Declassified Mission is just a few meters away.

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  • Archives
  • Archives
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  • You start the chapter inside the Archives room, and you need to go downstairs to continue your way. The Declassified Mission is just a few meters away.
  • All songs written by Lee and Lifeson. 1. * Finding My Way 5:05 2. * Need Some Love 2:19 3. * Take A Friend 4:24 4. * Here Again 7:34 5. * What You're Doing 4:22 6. * In The Mood 3:33 7. * Before And After 5:34 8. * Working Man 7:10
  • After being arrested in "Statue", Bond and Natalya are taken to the archives building. Bond is separated and put in a room while being interrogated by Mishkin's men. Bond kills the men and escapes the room, and searches for Natalya, who is held elsewhere in the building. Bond then confronts Mishkin and takes the black box proving Alec (Janus) was involved in the Severnaya Incident. Bond breaks a window so he and Natalya can escape.
  • The following is the official archive vault of My English Wiki. This page and its subpages are protected to avoid vandalism.
  • This page list the stories of Sluggy Freelance in the same way they are structured in the comics own archive. Each story is briefly described here, with links to a more throughout presentation. For a presentation of the different overarching storylines in the comic, see storylines presentation.
  • Recruiting Status: Open Activity Time: We're active weeknights from 7pm EST - 12am EST, typically. On the weekends we're on all throughout the day.
  • Hidden behind a blocked passage way. It is a storehouse of knowledge, containing many ancients monastic, and esoteric texts.
  • The NPD Archives are located in the back of the station, secured by a retinal scanner. April gains access using Frank Minelli's synthetic eye. There's a Password-protected computer terminal inside the Archives that gives access to criminal records; April uses it to either edit or delete Warren Hughes' file (it's up to the player, but he's happier if it's edited). The terminal also retrieves folders from the interior of the Archives using an automated system. April retrieves the Vanguard's folder, which contains a data cube.
  • April 1 2009 Depth Test 040109 released - including the following changes ** (Rujin) - Crafting System Updates - Codes system to handle basic crafting of componets and weapons ** (Segal) - Trap Update - Continue to standardize and rewrite the Trap Functions. This actually enabled me to add a few things to make the Scout Trap feats more interesting and to add Critical Effects to Traps ** (Segal) - Various Script Fixes based on Testers Reports ** (Segal) - Added Scout Feat Series - Trap Know How ** (Segal) - Added Scout Feat Series - Find Weakness (Non-Human) ** (Segal) - Added Scout Feat Series - Find Weakness (Elementals) ** (Segal) - Added Scout Feat Series - Find Weakness (Constructs) ** (Segal) - Added Scout Feat Series - Find Weakness (Undead) ** (Segal) - Added Scout Feat Serie
  • The Archives is a memory storage bank for old information. It is located in a structure at the bottom of the main pillar of the Principal Office. From the outside the Archives look like a small hut but it has trans-finite parameters. This simply means it is larger on the inside than it is on the outside. This is accomplished by compressed file space. Since all the information in the archives is not used often all the information inside it is compressed in zipped folders.
  • The Archives is a secret place that belongs to the Karibusa Family. It contains indespensible documents regarding mushi. They contain information on how to seal away mushi, and the various exploits of other Mushi Masters and their experiences with various types of Mushi. But the documents itself arent the reason for the places' secrecy but it is the fact that The Forbidden Mushi have been sealed within the texts of these documents what makes it highly important. As time progresses the paper gets old so the text needs to be copied into new scrolls to prevent the Forbidden Mushi from escaping.
  • An archive is an accumulation of historical records, or the physical place they are located. Archives contain primary source documents that have accumulated over the course of an individual or organization's lifetime, and are kept to show the function of that person or organization. Professional archivists and historians generally understand archives to be records that have been naturally and necessarily generated as a product of regular legal, commercial, administrative or social activities. They have been metaphorically defined as "the secretions of an organism"—rather than those that have been consciously written or created to communicate a particular message to posterity.
  • The Archives was a large facility in Onu-Metru that contained information on almost everything known to Matoran. They contained special artifacts (like the Onu-Metru Great Disk) and various Rahi, most contained in Stasis Tubes. The lower levels of the Archives are a dangerous place where some Matoran have become lost, never to be found again. Many Rahi have also escaped their tubes in the lower levels, making it even more treacherous. An Onu-Matoran known as the Chief Archivist made major decisions concerning the Archives along with Turaga Dume. Each entrance was guarded by one guard and the doors had locks that consisted of three levers that changed their position every day. Only the guard on duty knew the combination and position of the levers. At this point, the aforementioned security
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Row 1 info
  • Episode 20
Row 1 title
  • First Appearance
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Box Title
  • Archives
Appearances
Status
  • Active
Name
  • Archives
Galaxy
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Builder
  • Lanteans
Control
  • *Lanteans ' *Tau'ri '
Location
abstract
  • You start the chapter inside the Archives room, and you need to go downstairs to continue your way. The Declassified Mission is just a few meters away.
  • All songs written by Lee and Lifeson. 1. * Finding My Way 5:05 2. * Need Some Love 2:19 3. * Take A Friend 4:24 4. * Here Again 7:34 5. * What You're Doing 4:22 6. * In The Mood 3:33 7. * Before And After 5:34 8. * Working Man 7:10
  • April 1 2009 Depth Test 040109 released - including the following changes ** (Rujin) - Crafting System Updates - Codes system to handle basic crafting of componets and weapons ** (Segal) - Trap Update - Continue to standardize and rewrite the Trap Functions. This actually enabled me to add a few things to make the Scout Trap feats more interesting and to add Critical Effects to Traps ** (Segal) - Various Script Fixes based on Testers Reports ** (Segal) - Added Scout Feat Series - Trap Know How ** (Segal) - Added Scout Feat Series - Find Weakness (Non-Human) ** (Segal) - Added Scout Feat Series - Find Weakness (Elementals) ** (Segal) - Added Scout Feat Series - Find Weakness (Constructs) ** (Segal) - Added Scout Feat Series - Find Weakness (Undead) ** (Segal) - Added Scout Feat Series - Ambusher's Way ** (Segal) - Added Scout Feat Series - Field Fletching ** (Segal) - Added Scout Feat Series - Safe Camp ** (Segal) - Added Conscript Feat Series - Massive Jar ** (Segal) - Added Conscript Feat Series - War Tempest ** (Segal) - Added Conscript Feat Series - Contempt for the Arcane ** (Segal) - Added Conscript Feat Series - Intimidating Force ** (Segal) - Added Conscript Feat Series - Dire Soul ** (Segal) - Added Conscript Feat Series - Frantic Lust ** (Segal) - Added Scout Feat Series - Battle Intuition ** (Segal) - Added Scout Feat Series - Natural Cunning ** (Segal) - Added Scout Feat Series - Dirty Tricks ** (Segal) - Added Scout Feat Series - Precise Stroke ** (Segal) - Added Scout Feat Series - Whirl of Steel ** (Segal) - Added Scout Feat Series - Vicious Blade ** (Segal) - Added Scout Feat Series - Bleeding Cut ** (Segal) - Added Scout Feat Series - Shield of Blades ** (Segal) - Added Scout Feat Series - All the APS Trap Feats* ** (Segal) - Class Update - Added 2nd conscript Advanced Class option - The Warrior ** (Segal) - Feat Fix - Brawling and Pin the Foe should now be useable on Hostile Targets ** (Segal) - Feat Fix - Stamina Surge should reduce Body Improvement Uses * I added the 12 APS Trap feats plus the 3 ancillary feats that changed the damage type. This are not on the Wikki yet because the site was loading slow at 1:00 AM last night. A note on the trap feats; in the past, the players would have multiple options to set traps which was useful based on the cooldown timer. However, now the trap feats require uses of the Masterfeat Natural Cunning so I see no reason why a player would want to place a weaker trap. Thus only the most powerful trap the Scout can craft will show as an available feat. Note: I am rewriting the default Trap functions to add some things I need. Some of the things in the standard system are just broken, for example the Save DC on spike traps is 15 regardless of type (I really dont think a Deadly Spike trap with a DC of 15 is all that deadly). Secondly, I wanted to be able to adjust the DC of the player created traps based on the player's set trap skill. Also, I need to refine how much damage the traps did to account for the increased hit points of the players. Finally, I wanted the traps to be more consistent; I dont see why an average electrical trap would do 5 times more damage than an average spike trap. March 23 09 * Updates to be included in next test module: ** (Segal) - Trap Update - Continue to standardize and rewrite the Trap Functions. This actually enabled me to add a few things to make the Scout Trap feats more interesting and to add Critical Effects to Traps ** (Segal) - Various Script Fixes based on Testers Reports ** (Segal) - Add Scout Feat Series - Trap Know How ** (Segal) - Add Scout Feat Series - Find Weakness (Non-Human) ** (Segal) - Add Scout Feat Series - Find Weakness (Elementals) ** (Segal) - Add Scout Feat Series - Find Weakness (Constructs) ** (Segal) - Add Scout Feat Series - Find Weakness (Undead) ** (Segal) - Add Scout Feat Series - Ambusher's Way ** (Segal) - Add Scout Feat Series - Field Fletching ** (Segal) - Add Scout Feat Series - Safe Camp * Test Module 032609 released - including these updates ** (Segal) - Added Scout Feat Series - Battle Intuition ** (Segal) - Added Scout Feat Series - Natural Cunning ** (Segal) - Added Scout Feat Series - Dirty Tricks ** (Segal) - Added Scout Feat Series - Precise Stroke ** (Segal) - Added Scout Feat Series - Whirl of Steel ** (Segal) - Added Scout Feat Series - Vicious Blade ** (Segal) - Added Scout Feat Series - Bleeding Cut ** (Segal) - Added Scout Feat Series - Shield of Blades ** (Segal) - Class Update - Added 2nd conscript Advanced Class option - The Warrior ** (Segal) - Feat Fix - Brawling and Pin the Foe should now be useable on Hostile Targets ** (Segal) - Feat Fix - Stamina Surge should reduce Body Improvement Uses
  • The Archives was a large facility in Onu-Metru that contained information on almost everything known to Matoran. They contained special artifacts (like the Onu-Metru Great Disk) and various Rahi, most contained in Stasis Tubes. The lower levels of the Archives are a dangerous place where some Matoran have become lost, never to be found again. Many Rahi have also escaped their tubes in the lower levels, making it even more treacherous. An Onu-Matoran known as the Chief Archivist made major decisions concerning the Archives along with Turaga Dume. Each entrance was guarded by one guard and the doors had locks that consisted of three levers that changed their position every day. Only the guard on duty knew the combination and position of the levers. At this point, the aforementioned security has been abandoned. The Rahaga took refuge in the Archives when they came to Metru Nui with the Avohkii. Dweller was hiding in the Archives, waiting for a chance to attack Takanuva. During the Great Cataclysm, the Archives were badly damaged, freeing almost all of the captured Rahi. The Archives were then repaired to their former glory with the Staff of Artakha, and the Rahaga helped replace and recapture missing Rahi before transforming back into the Toa Hagah. The Matoran hid in the Archives to get away from the Rahkshi during the Destiny War. Toa Tuyet was found there by Macku, who was joined by Hafu and Kapura. Tuyet thought a while about her journey; then Tren Krom arrived in Lewa's body. They later slipped out of the Archives. The Archives were later abandoned along with all other locations of the Matoran Universe and its exhibits were moved to a second Archives, built on the planet Spherus Magna.
  • After being arrested in "Statue", Bond and Natalya are taken to the archives building. Bond is separated and put in a room while being interrogated by Mishkin's men. Bond kills the men and escapes the room, and searches for Natalya, who is held elsewhere in the building. Bond then confronts Mishkin and takes the black box proving Alec (Janus) was involved in the Severnaya Incident. Bond breaks a window so he and Natalya can escape.
  • The following is the official archive vault of My English Wiki. This page and its subpages are protected to avoid vandalism.
  • This page list the stories of Sluggy Freelance in the same way they are structured in the comics own archive. Each story is briefly described here, with links to a more throughout presentation. For a presentation of the different overarching storylines in the comic, see storylines presentation.
  • The Archives is a memory storage bank for old information. It is located in a structure at the bottom of the main pillar of the Principal Office. From the outside the Archives look like a small hut but it has trans-finite parameters. This simply means it is larger on the inside than it is on the outside. This is accomplished by compressed file space. Since all the information in the archives is not used often all the information inside it is compressed in zipped folders. The Read-Only Room inside the Principal Office has direct access to the information stored in the Archives. Phong uses this room to read and use the information stored in the Archives without actually having to leave the Principal Office. The main entrance to the Archives is a large metal door with a large security system. At all times at least three CPU guards stand watch at the entrance, and there is a large landing platform at the entrance for cars to land. The security system for the Archives is second only to that of the System Operating Core. The Archives are accessed by the password 'Enter', the security system will then match the persons voice to a recording of their voice to confirm their identity. Phong and Dot Matrix are authorized for access to the Archives, Dot was put in charge of the security of the Archives so Phong could focus on security for the Core. After the destruction of Mainframe's Twin City everyone thought the experimental Gateway Command was at fault. A copy of the control circuitry for the Gateway had survived and was put in the Archives for safe keeping. Megabyte used Game energy to power a large Energy Drill to burrow from the Utility Tunnels and break through the security of the Archives and steal the Gateway Command control circuitry. The Game energy proved to be the only thing aside the Core that could generate the power necessary to break into the Archives. The ciruitry was latter destroyed during a brief fight. (When Games Collide) There is an auxiliary Sub-Sphere in the Archives that can quickly replace the current Sub-Sphere if it is destroyed. (Bad Bob) Hexadecimal broke into the Archives, and easily destroyed the entire security system and infected the System Paint Program so she could control it from her Lair. She then threw the rest of the Archives into complete chaos and went back to her Lair taking the guards with her. Hex repainted all of Mainframe with the paint program, throwing the city into chaos. Dot and Enzo had to go to the Archives and break the link on the program. It took a long time to find the program window in the chaos of the Archives but they eventually broke the link as Bob undid all the paint. (Painted Windows) When Bob wanted to separate from Glitch he needed information and equipment in the Archives to do it. Phong would not give him the password to the Archives, avoiding the request every time Bob asked. Mouse hacked into the Archives for him, bypassing its security allowing Bob access to its stored information. (Life's a Glitch) Two years later, when Megabyte returned, Dot came up with a plan to trap him by offering the Gateway Command as bait. While the Gateway was being moved to the Archives by the CPUs, Megabyte's ABCs attacked and quickly destroyed the CPUs protecting the Gateway before they could reach the Archives. They disabled the auto-pilot on the CPU Tank carrying the Gateway and towed it with a tractor beam back to Level 31 in Giedi Prime. The entire operation proved to be a trap, as the Gateway Command Megaybte stole was a fake. A CPU unit lead by Bob, Matrix, and AndrAIa attacked the virals and captured Megabyte. While in the brig of the Principal Office, Megabyte asked about the location of the true Gateway Command. Bob told him it was in the safest place, and Megabyte reasoned that the only safer place than the Archives was the Core Room. (Crouching Binome, Hidden Virus)
  • An archive is an accumulation of historical records, or the physical place they are located. Archives contain primary source documents that have accumulated over the course of an individual or organization's lifetime, and are kept to show the function of that person or organization. Professional archivists and historians generally understand archives to be records that have been naturally and necessarily generated as a product of regular legal, commercial, administrative or social activities. They have been metaphorically defined as "the secretions of an organism"—rather than those that have been consciously written or created to communicate a particular message to posterity. More information on the Wikipedia page [1]
  • Recruiting Status: Open Activity Time: We're active weeknights from 7pm EST - 12am EST, typically. On the weekends we're on all throughout the day.
  • Hidden behind a blocked passage way. It is a storehouse of knowledge, containing many ancients monastic, and esoteric texts.
  • The Archives is a secret place that belongs to the Karibusa Family. It contains indespensible documents regarding mushi. They contain information on how to seal away mushi, and the various exploits of other Mushi Masters and their experiences with various types of Mushi. But the documents itself arent the reason for the places' secrecy but it is the fact that The Forbidden Mushi have been sealed within the texts of these documents what makes it highly important. The documents in the Archives are written by Scribes of the Karibusa family. Ever since the Forbidden Mushi was sealed into the Karibusa Family, every now and then a scribe is born. These archives are likely to be maintained until all the Forbidden Mushi in the Karibusa Family is sealed away in the documents. As time progresses the paper gets old so the text needs to be copied into new scrolls to prevent the Forbidden Mushi from escaping.
  • The NPD Archives are located in the back of the station, secured by a retinal scanner. April gains access using Frank Minelli's synthetic eye. There's a Password-protected computer terminal inside the Archives that gives access to criminal records; April uses it to either edit or delete Warren Hughes' file (it's up to the player, but he's happier if it's edited). The terminal also retrieves folders from the interior of the Archives using an automated system. April retrieves the Vanguard's folder, which contains a data cube. Later in the game, we learn from Gordon Halloway that Minelli was punished for allowing April to gain access to the Archives.
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