About: Nova/Patch History   Sponge Permalink

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  • Nova/Patch History
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Content
  • 3000.0
  • 6.0
  • Antimatter Drop: *Fixed projectiles level 1-3 having double shimmer visual effects.. *Fixed Antimatter Drop’s collision detection being affected by projectile scale on Host. Increased the collision detection radius for Clients to help compensate. *Fixed Client projectiles doing 2x damage on contact . *Fixed base explosion damage to match the Ability’s scaling explosion damage . *Fixed sometimes doing minimal damage when used by Clients, regardless of how much players pumped into it. *Fixed low damage as Host or Client if the projectile hits where you are aiming . *Fixed aiming at the projectile not causing it to slow down. *Explosions from Antimatter Drop will no longer fuel the damage of other nearby AMD projectiles. *Projectiles from Antimatter Drop will now get brighter as you do damage to it. *Various changes have been made to improve the visual and audio fx of Antimatter drop. *Nova now shows a proper animation during multiple casts of Antimatter Drop. *Augment: Worm Hole - Escape Velocity: Allies that travel through Worm Hole gain a 30% speed bonus for 4 seconds. *Prime: Fixed Nova Prime missing Gold tinting on her orbs. *Augment: Nova’s Neutron Star now has a max range of 8 meters, in addition to some slight camera shake for effect. *Fixed an issue caused by dying when Nova’s Null star was active. *Fixed an early detonation of Nova’s Null Star not removing the ability timer. *Fixed Nova Prime not appearing in the Codex for all players. *Prime: Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players. *Fixed an error caused by Nova’s Molecular Prime. *Fixed Nova’s Antimatter Drop being uncontrollable at Rank 1. *Prime: Nova Prime released. *Augment: Antimatter Drop - Antimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius. *Augment: Slightly increased the range and damage of Nova’s Neutron Star. *Fixed issue where Nova’s Null Star could cause game to freeze. *Fixed improper indentation on Nova’s Abilities panel. *Altered Nova's Worm Hole ability sound effects to now only be audible when in the proper proximity. *Fixed a bug that was incorrectly scaling Syandanas down on Nova by 20%. This should address some physics issues with Syandanas on thia Warframe too. *Augment: Null Star - Neutron Star: Recasting Null Star will make all remaining Null Star Particles explode for x damage with a guaranteed blast proc. *Nova Slipstream Helmet is here! *Added in missing idle animations for Nova . When inactive for a few seconds, this frame will now have idles! *Improved the performance of Nova's Wormhole ability. *Fixed an issue with Nova’s Molecular Prime explosions caused by self-destructing enemies damaging teammates and defense objectives. *Nova’s Wormhole can now support multiple Wormholes depending on the level of the ability. *Fixed an issue with Nova’s Wormhole ‘beam’ visual effects appearing offset from the portal visuals. *Fixed an issue with Nova’s Wormhole duration not being affected by duration mods. *In an effort to compensate for more useful attribution of XP when triggering a chain reaction with Molecular Prime, the main XP is attributed to whoever started the chain reaction. Before, Nova would take the bulk of the attribution. Now, the "weapon and instigator" carry through the whole explosion chain . Similarly, if Player A casts Molecular Prime to Crowd-Control and then use their slowed state to get a nice bow-shot, Player B get weapon XP. *Fixed some of the cases where two Nova's casting Molecular Prime would have unexpected results . *Conclave: Fixed an issue with Nova's Null Star ability will deal no damage when cast in Conclave matches. *Nova’s Antimatter Drop now indicates damage increased if targeted by weapons. *Tweaked a number of armor offsets on the Nova Warframe.
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