The Horse is an animal that was scheduled to be featured in Grand Theft Auto V, but was cut from the final release.
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| - Horse (animal)
- Horse (Animal)
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rdfs:comment
| - The Horse is an animal that was scheduled to be featured in Grand Theft Auto V, but was cut from the final release.
- Horses are animals that live in the world of Eden. They can be found in close proximity to villages or in open, wide, grassy plains. Like other animals they are usually found in herds, but tend to stay around a fixed area, never travelling very far. Horses are naturally numerous and can be left to their own devices in a small herd and multiply quickly. They can be eaten as food by villagers or the creature, and will provide 1200 food. All horses are grey in Black & White.
- Race: animal Alignment: true neutral Armor class: 13 Hit points: 10 Attack bonus: +1 Damage: 1d3+1 bludgeoning damage (unarmed strike) Hit dice (level): 1 Challenge rating: 1/2 Size: medium Trained skills:(‡) parry (7) Feats: none Blueprint:(‡) x3_horse001, x3_horse002 The different ResRefs correspond to different appearances. x3_horse001 is walnut. x3_horse002 is spotted with saddle and packs.
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abstract
| - The Horse is an animal that was scheduled to be featured in Grand Theft Auto V, but was cut from the final release.
- Horses are animals that live in the world of Eden. They can be found in close proximity to villages or in open, wide, grassy plains. Like other animals they are usually found in herds, but tend to stay around a fixed area, never travelling very far. Horses are naturally numerous and can be left to their own devices in a small herd and multiply quickly. They can be eaten as food by villagers or the creature, and will provide 1200 food. All horses are grey in Black & White.
- Race: animal Alignment: true neutral Armor class: 13 Hit points: 10 Attack bonus: +1 Damage: 1d3+1 bludgeoning damage (unarmed strike) Hit dice (level): 1 Challenge rating: 1/2 Size: medium Trained skills:(‡) parry (7) Feats: none Blueprint:(‡) x3_horse001, x3_horse002 The different ResRefs correspond to different appearances. x3_horse001 is walnut. x3_horse002 is spotted with saddle and packs.
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