According to an interview with producer Noritaka Funamizu, the first concept of Biohazard Outbreak, as it was known originally, was before the release of Resident Evil 2 in 1998. With growing interest in the concept of network gaming over consoles, Shinji Mikami, the director of the first Resident Evil, suggested to Funamizu that he should have a try. Early on in the design, Funamizu made a small multiplayer minigame where the player must survive the longest; the team decided to remove it due to its failure to encourage team work (players would instinctively run away from the horde and be slaughtered rather than help one-another to ensure their own survival), arguing that what made Resident Evil scary was its lack on multiplayer, forcing gamers to play on their own. The team then chose tha
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| - According to an interview with producer Noritaka Funamizu, the first concept of Biohazard Outbreak, as it was known originally, was before the release of Resident Evil 2 in 1998. With growing interest in the concept of network gaming over consoles, Shinji Mikami, the director of the first Resident Evil, suggested to Funamizu that he should have a try. Early on in the design, Funamizu made a small multiplayer minigame where the player must survive the longest; the team decided to remove it due to its failure to encourage team work (players would instinctively run away from the horde and be slaughtered rather than help one-another to ensure their own survival), arguing that what made Resident Evil scary was its lack on multiplayer, forcing gamers to play on their own. The team then chose tha
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| abstract
| - According to an interview with producer Noritaka Funamizu, the first concept of Biohazard Outbreak, as it was known originally, was before the release of Resident Evil 2 in 1998. With growing interest in the concept of network gaming over consoles, Shinji Mikami, the director of the first Resident Evil, suggested to Funamizu that he should have a try. Early on in the design, Funamizu made a small multiplayer minigame where the player must survive the longest; the team decided to remove it due to its failure to encourage team work (players would instinctively run away from the horde and be slaughtered rather than help one-another to ensure their own survival), arguing that what made Resident Evil scary was its lack on multiplayer, forcing gamers to play on their own. The team then chose that the game would follow its own story like the other games in the series, but keep the option for multiplayer. The game development was later put on hold.
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