About: Shigeyuki Asuke   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Shigeyuki Asuke is a prominent employee at Nintendo, currently working on games for Nintendo EAD 4. He has directed both New Super Mario Bros. on the Nintendo DS and its sequel New Super Mario Bros. Wii on the Wii. He started working on Nintendo by being a member of Mario Club Co., Ltd., a debug team, assisting in the creation of Pikmin and Luigi's Mansion on the GameCube. His first work on the actual game design was with Yoshi's Island: Super Mario Advance 3 (he was also the map director for Super Mario Advance 4: Super Mario Bros. 3), in which he is credited as "Map Supporter". Perhaps his most important game early on in his career was Super Mario Sunshine, with which he was the assistant director. For Yoshi Touch & Go, Asuke was the map and level design director. In Big Brain Academy: W

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  • Shigeyuki Asuke
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  • Shigeyuki Asuke is a prominent employee at Nintendo, currently working on games for Nintendo EAD 4. He has directed both New Super Mario Bros. on the Nintendo DS and its sequel New Super Mario Bros. Wii on the Wii. He started working on Nintendo by being a member of Mario Club Co., Ltd., a debug team, assisting in the creation of Pikmin and Luigi's Mansion on the GameCube. His first work on the actual game design was with Yoshi's Island: Super Mario Advance 3 (he was also the map director for Super Mario Advance 4: Super Mario Bros. 3), in which he is credited as "Map Supporter". Perhaps his most important game early on in his career was Super Mario Sunshine, with which he was the assistant director. For Yoshi Touch & Go, Asuke was the map and level design director. In Big Brain Academy: W
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latestgame
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  • Person
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  • B
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  • Planner
abstract
  • Shigeyuki Asuke is a prominent employee at Nintendo, currently working on games for Nintendo EAD 4. He has directed both New Super Mario Bros. on the Nintendo DS and its sequel New Super Mario Bros. Wii on the Wii. He started working on Nintendo by being a member of Mario Club Co., Ltd., a debug team, assisting in the creation of Pikmin and Luigi's Mansion on the GameCube. His first work on the actual game design was with Yoshi's Island: Super Mario Advance 3 (he was also the map director for Super Mario Advance 4: Super Mario Bros. 3), in which he is credited as "Map Supporter". Perhaps his most important game early on in his career was Super Mario Sunshine, with which he was the assistant director. For Yoshi Touch & Go, Asuke was the map and level design director. In Big Brain Academy: Wii Degree he would once again be labeled an assistant director, and in both New Super Mario Bros. games he was the main director.
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