About: Multiple linedefs in vanilla Doom   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Multiple linedefs in vanilla Doom is a demonstration wad by Owen "Sarge Baldy" Lloyd released on 6 August 2003. The WAD uses a carefully positioned voodoo doll in a barrel crusher to simulate a switch that can perform more than one action, an effect otherwise impossible under vanilla Doom. However, the action has the side effect of dealing the player one point of damage.

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rdfs:label
  • Multiple linedefs in vanilla Doom
rdfs:comment
  • Multiple linedefs in vanilla Doom is a demonstration wad by Owen "Sarge Baldy" Lloyd released on 6 August 2003. The WAD uses a carefully positioned voodoo doll in a barrel crusher to simulate a switch that can perform more than one action, an effect otherwise impossible under vanilla Doom. However, the action has the side effect of dealing the player one point of damage.
dcterms:subject
dbkwik:doom/proper...iPageUsesTemplate
Title
  • Multiple linedefs in vanilla Doom
ID
  • 12130(xsd:integer)
abstract
  • Multiple linedefs in vanilla Doom is a demonstration wad by Owen "Sarge Baldy" Lloyd released on 6 August 2003. The WAD uses a carefully positioned voodoo doll in a barrel crusher to simulate a switch that can perform more than one action, an effect otherwise impossible under vanilla Doom. However, the action has the side effect of dealing the player one point of damage.
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