rdfs:comment
| - A level where the player is stripped of all weapons and equipment. It most often is justified by having the character arrested/captured/imprisoned, but there are other means of losing your stuff, such as an airplane crash or shipwreck. They may be able to acquire new weapons and equipment, rebuilding their inventory as they go along, or may just have to complete a segment of the game by using abilities which are not so easily removed, such as stealth, unarmed combat, or innate powers or magical abilities. Examples of No-Gear Level include:
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abstract
| - A level where the player is stripped of all weapons and equipment. It most often is justified by having the character arrested/captured/imprisoned, but there are other means of losing your stuff, such as an airplane crash or shipwreck. They may be able to acquire new weapons and equipment, rebuilding their inventory as they go along, or may just have to complete a segment of the game by using abilities which are not so easily removed, such as stealth, unarmed combat, or innate powers or magical abilities. If the player is ever able to regain their original inventory, expect it to be stashed all together in an easily accessible package, unused by the enemy. See also A Taste of Power (an inversion of this which gives you late-game equipment in the very beginning of the game), Second-Hour Superpower (when the first level is played without gear), Bag of Spilling (loss of equipment between games), So Long and Thanks For All the Gear and No Item Use for You. A variant of Unexpected Gameplay Change. Examples of No-Gear Level include:
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