About: Sick-looking sheep (3)   Sponge Permalink

An Entity of Type : dbkwik:resource/wSHXKm_KzwMSRDJM_UtlIQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sick-looking sheep (3) are sick sheep found near the Baxtorian Falls river that must be incinerated during the Sheep Herder quest. After Mourning's End Part I, the sheep are of a darker blue as a result of the player dying them with a Fixed device loaded with a blue toad. Once dyed, they can no longer be prodded or interacted with in any way. Luckily, players only need to dye one and all the sheep of the same colour turn dark. This is how players can tell they haven't missed the sheep during the quest.

AttributesValues
rdf:type
rdfs:label
  • Sick-looking sheep (3)
rdfs:comment
  • Sick-looking sheep (3) are sick sheep found near the Baxtorian Falls river that must be incinerated during the Sheep Herder quest. After Mourning's End Part I, the sheep are of a darker blue as a result of the player dying them with a Fixed device loaded with a blue toad. Once dyed, they can no longer be prodded or interacted with in any way. Luckily, players only need to dye one and all the sheep of the same colour turn dark. This is how players can tell they haven't missed the sheep during the quest.
  • After Mourning's Ends Part I, the sheep are of a darker blue as a result of the player dying them with a Fixed device loaded with a Blue toad. Once dyed, they can no longer be prodded or interacted with in any way. Luckily, players only need to dye one and all the sheep of the same colour turn dark. This is how players can tell they haven't missed the sheep during the quest.
dcterms:subject
ITEM
  • --07-19
  • --08-15
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:oldschoolru...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Text
  • Sick
  • Dyed
abstract
  • Sick-looking sheep (3) are sick sheep found near the Baxtorian Falls river that must be incinerated during the Sheep Herder quest. After Mourning's End Part I, the sheep are of a darker blue as a result of the player dying them with a Fixed device loaded with a blue toad. Once dyed, they can no longer be prodded or interacted with in any way. Luckily, players only need to dye one and all the sheep of the same colour turn dark. This is how players can tell they haven't missed the sheep during the quest.
  • After Mourning's Ends Part I, the sheep are of a darker blue as a result of the player dying them with a Fixed device loaded with a Blue toad. Once dyed, they can no longer be prodded or interacted with in any way. Luckily, players only need to dye one and all the sheep of the same colour turn dark. This is how players can tell they haven't missed the sheep during the quest.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software