About: Artemis VX26   Sponge Permalink

An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Artemis VX26 is a fully-automatic faction-specific scout rifle. It shares it stats with the automatic scout rifles of the other factions. The Artemis, like its counterparts, has a 24 magazine, slightly above average recoil, high rate of fire, low velocity, and a wide hip cone of fire. However, the Artemis has no bullet drop. To set up the Artemis for medium to close range combat, one will want: A suppressor- while this does lower bullet velocity, the ability to remain stealthy while killing is invaluable to an infiltrator. Forward Grip- helps to manage the recoil.

AttributesValues
rdf:type
rdfs:label
  • Artemis VX26
rdfs:comment
  • The Artemis VX26 is a fully-automatic faction-specific scout rifle. It shares it stats with the automatic scout rifles of the other factions. The Artemis, like its counterparts, has a 24 magazine, slightly above average recoil, high rate of fire, low velocity, and a wide hip cone of fire. However, the Artemis has no bullet drop. To set up the Artemis for medium to close range combat, one will want: A suppressor- while this does lower bullet velocity, the ability to remain stealthy while killing is invaluable to an infiltrator. Forward Grip- helps to manage the recoil.
Requirement
  • 10(xsd:integer)
dcterms:subject
Laser Sight
  • Yes
MaxDamage
  • 143(xsd:integer)
Flashlight
  • Yes
3.4x Scope
  • Yes
Horizontal Tolerance
  • 0(xsd:double)
Horizontal Recoil
  • 0(xsd:double)
HS/NV Scope
  • Yes
Laser 3.4x Scope
  • Yes
Fire Modes
  • Automatic
Can Use
  • Infiltrator
Hip Accuracy
  • 2(xsd:double)
Aim Accuracy
  • 0(xsd:double)
Cert Cost
  • 650(xsd:integer)
Forward Grip
  • Yes
4x Scope
  • Yes
Weapon Type
  • Scout Rifles
Reflex 1x
  • Yes
Laser 4x Scope
  • Yes
Vertical Recoil
  • 0(xsd:double)
Recoil Bias
  • ← = →
ShowLink
  • true
Patch Link
  • --05-19
Reload Speed
  • 3.0
First Shot
  • 1(xsd:double)
MinDamage
  • 125(xsd:integer)
Flash Suppressor
  • Yes
Recoil Decrease
  • 18(xsd:integer)
SC Cost
  • 499(xsd:integer)
Move Speed Multiplier
  • 0(xsd:double)
Headshot
  • 2(xsd:integer)
Fire Rate
  • 652(xsd:integer)
Recoil Angle
  • 0(xsd:integer)
Reflex 2x
  • Yes
Range
  • Long
Velocity
  • 500(xsd:integer)
Name
  • Artemis VX26
  • Artemis VX26 Service Ribbon
dbkwik:planetside/...iPageUsesTemplate
Suppressor
  • Yes
Ammo
  • No
Description
  • The fully automatic Artemis VX26 scout rifle is capable of quickly dispatching enemy infantry at close to medium ranges.
Empire
  • VS
Patch
  • 2015-05-19(xsd:date)
Ammunition
  • 24(xsd:integer)
6x Scope
  • Yes
Compensator
  • Yes
abstract
  • The Artemis VX26 is a fully-automatic faction-specific scout rifle. It shares it stats with the automatic scout rifles of the other factions. The Artemis, like its counterparts, has a 24 magazine, slightly above average recoil, high rate of fire, low velocity, and a wide hip cone of fire. However, the Artemis has no bullet drop. The Artemis is often used as an early game equivalent to an SMG, as it is a fairly cheap automatic rifle usable to the infiltrator. However, the Artemis is not like SMGs in the way that it has ranged capabilities, as the damage drop-off is very mild, and can become a very versatile medium range weapon if one can manage the recoil properly. Unlike its Semi-Auto siblings, the Artemis can also stand toe-to-toe with other weaponry such as carbines and assault rifles. These two traits make it an excellent hit-and-run weapon. To set up the Artemis for medium to close range combat, one will want: A suppressor- while this does lower bullet velocity, the ability to remain stealthy while killing is invaluable to an infiltrator. Forward Grip- helps to manage the recoil. 2x reflex sight, or a 3.4x scope. While this set up is not very viable for hip-fire, a 2x optic will allow one to ADS in close range engagements allowing for both more accurate shots as well as headshots.
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