About: URGE Engine   Sponge Permalink

An Entity of Type : dbkwik:resource/ZwE4O3utshWv1Qc47xdU6Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

URGE is a game engine for 3D Computer Games. The functionality of the Engine includes automatic 3D primitives creation, 3D model loading and animation, texture handling, real time physics simulation, scene management, ocean and lake rendering, first or third person camera management, particle systems with automatic generated sprites and/or animations, billboards sprites and 2D menu manipulation, text output, audio output, midi music, as well as additional routines for Linear Algebra operations, TCP or UDP connections, multi-threading, unicode strings, file system access and file manipulation.

AttributesValues
rdf:type
rdfs:label
  • URGE Engine
rdfs:comment
  • URGE is a game engine for 3D Computer Games. The functionality of the Engine includes automatic 3D primitives creation, 3D model loading and animation, texture handling, real time physics simulation, scene management, ocean and lake rendering, first or third person camera management, particle systems with automatic generated sprites and/or animations, billboards sprites and 2D menu manipulation, text output, audio output, midi music, as well as additional routines for Linear Algebra operations, TCP or UDP connections, multi-threading, unicode strings, file system access and file manipulation.
foaf:homepage
dbkwik:speedydelet...iPageUsesTemplate
Name
  • URGE
Genre
  • Game Engine and Games SDK
latest release version
  • 0(xsd:double)
Caption
  • URGE logo
License
  • Custom
Screenshot
Operating System
  • Windows and Unix-like systems
concern
  • Non-notable, newly released software, fails WP:GNG.
Website
Developer
  • GDP - UFRJ
Timestamp
  • 20120704184818(xsd:double)
abstract
  • URGE is a game engine for 3D Computer Games. The functionality of the Engine includes automatic 3D primitives creation, 3D model loading and animation, texture handling, real time physics simulation, scene management, ocean and lake rendering, first or third person camera management, particle systems with automatic generated sprites and/or animations, billboards sprites and 2D menu manipulation, text output, audio output, midi music, as well as additional routines for Linear Algebra operations, TCP or UDP connections, multi-threading, unicode strings, file system access and file manipulation. The Engine is written in the C++ by the GDP (The Game Development Center of UFRJ). The main object of URGE is to achieve the conclusion of a 3D game with low programming experience and a minimum effort. To assist this goal, it comes with an extensive documentation. A port to Mobile (Android, and iOS) systems is under developemt The use of URGE is a freeware application, despite not being an open source software. The terms of use can be found at URGE website,
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