About: Shadowrun (Sega)/Weapons   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapons are pistols, submachine guns (SMGs) and shotguns, as well as grenades. Melee combat "weapons" (empty hands, Hand Razors, Spurs) are also covered for the sake of comparison. In general, shotguns are most effective against heavily armored targets (Renraku strike teams), while SMGs are great at mowing down unarmored targets, most notably Hellhounds. Pistols are somewhere in the middle, boasting more stopping power than SMGs, while still able to use a Silencer and Smartlink or Laser Sight, making them superb general-purpose weapons.

AttributesValues
rdfs:label
  • Shadowrun (Sega)/Weapons
rdfs:comment
  • Weapons are pistols, submachine guns (SMGs) and shotguns, as well as grenades. Melee combat "weapons" (empty hands, Hand Razors, Spurs) are also covered for the sake of comparison. In general, shotguns are most effective against heavily armored targets (Renraku strike teams), while SMGs are great at mowing down unarmored targets, most notably Hellhounds. Pistols are somewhere in the middle, boasting more stopping power than SMGs, while still able to use a Silencer and Smartlink or Laser Sight, making them superb general-purpose weapons.
dcterms:subject
dbkwik:shadowrun/p...iPageUsesTemplate
abstract
  • Weapons are pistols, submachine guns (SMGs) and shotguns, as well as grenades. Melee combat "weapons" (empty hands, Hand Razors, Spurs) are also covered for the sake of comparison. In general, shotguns are most effective against heavily armored targets (Renraku strike teams), while SMGs are great at mowing down unarmored targets, most notably Hellhounds. Pistols are somewhere in the middle, boasting more stopping power than SMGs, while still able to use a Silencer and Smartlink or Laser Sight, making them superb general-purpose weapons. The problem with grenades is that they're as likely to hit your allies as your enemies, meaning they're most effective when you're running solo and outnumbered; it's better not to get in that situation in the first place. Each entry has a few bars at the top of it. The top bar features the name of the weapon (which includes the type of weapon it is), whether it's legal or Not, and the number of rounds it will hold per clip you load. Note that the Rounds/Clip figure is Not applicable for grenades (which do Not take clips and are always sold in sets of six), Nor is it applicable for the melee "weapons" discussed above (do I really need to explain that one?). The second bar across the top of each entry has the ratings for Damage and Power. For a refresher on these two stats, check the Notes at the end of the combat section. The Damage rating is shown as it is represented in the pause screen: a bar graph on a scale of 0 to 10. I don't consider myself an ASCII artist by any stretch of the imagination, but the little graphs I provide should be clear eNough. After the bars is the verbal Damage rating seen when buying and selling weapons. After the Damage rating comes the weapon's Power rating, which is verbal only. The last part of each entry has the sell/buy price schemes for each weapon, which stores you can buy them at, the in-game description, and my personal Notes.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software