A wise woman is usually the oldest woman in the village who was taken as a young girl to be the apprentice of the last wise woman. She will in turn take an apprentice when her time draws near. Wise women are knowledgeable in the old ways. While rural villages till depend on them, larger cities no longer do. Some places, they are hunted down and killed as witches.
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| - A wise woman is usually the oldest woman in the village who was taken as a young girl to be the apprentice of the last wise woman. She will in turn take an apprentice when her time draws near. Wise women are knowledgeable in the old ways. While rural villages till depend on them, larger cities no longer do. Some places, they are hunted down and killed as witches.
- All wise women are titled “baba.” If a girl named Noga is accepted by a wise woman krug, she would be called Baba Noga thereafter. Even though baba roughly translates to “grandmother,” all wise women, regardless of age, use it. Hag witches—who are simply wise women with the ability to cast magic—use the same title. Grander titles are pointless to the hags, who view such trappings of power as pretentious, arrogant, and foolish. After all, an untried 20-year-old hag obviously would not have more influence than an experienced 60-year-old wise woman.
- A Wise Woman is a woman who practices healing, herbs and cures. They can be found in Tear, Ebou Dar and other places. Some of them can be also Wilders, female channelers, as in the case of Kara Defane from Toman Head. Residents of Ebou Dar who are Wise Women wear a distinguishing red belt. Most are, in fact, members of the Kin who Heal using the One Power.
- Many villages in the rural Old World have a wise woman. As well as telling fortunes and preparing love potions for the more impressionable village adolescents, she acts as a herbal doctor, midwife, marriage counsellor, and general dispenser of advice to anyone who will listen. Wise men are not unknown, but, for some reason, they are rarer. Witch-hunters regard them as trouble and will burn them, given half a chance. Only Humans and Halflings may enter this career.
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| - A wise woman is usually the oldest woman in the village who was taken as a young girl to be the apprentice of the last wise woman. She will in turn take an apprentice when her time draws near. Wise women are knowledgeable in the old ways. While rural villages till depend on them, larger cities no longer do. Some places, they are hunted down and killed as witches.
- All wise women are titled “baba.” If a girl named Noga is accepted by a wise woman krug, she would be called Baba Noga thereafter. Even though baba roughly translates to “grandmother,” all wise women, regardless of age, use it. Hag witches—who are simply wise women with the ability to cast magic—use the same title. Grander titles are pointless to the hags, who view such trappings of power as pretentious, arrogant, and foolish. After all, an untried 20-year-old hag obviously would not have more influence than an experienced 60-year-old wise woman.
- A Wise Woman is a woman who practices healing, herbs and cures. They can be found in Tear, Ebou Dar and other places. Some of them can be also Wilders, female channelers, as in the case of Kara Defane from Toman Head. Residents of Ebou Dar who are Wise Women wear a distinguishing red belt. Most are, in fact, members of the Kin who Heal using the One Power.
- Many villages in the rural Old World have a wise woman. As well as telling fortunes and preparing love potions for the more impressionable village adolescents, she acts as a herbal doctor, midwife, marriage counsellor, and general dispenser of advice to anyone who will listen. Wise men are not unknown, but, for some reason, they are rarer. Witch-hunters regard them as trouble and will burn them, given half a chance. Only Humans and Halflings may enter this career.
* Cure Disease
* Divining: Tea Leaf Reading
* Haggle
* Heal Wounds
* Herb Lore
* History
* Identify Plants
* Manufacture Drugs
* 10% chance of Acute Hearing
* 10% chance of Charm Animal
* 10% chance of Divining: Card Reading
* 10% chance of Divining: Palmistry
* 5% chance of Divining: Scrying
* 10% chance of Magical Awareness
* 10% chance of Magical Sense
* 10% chance of Manufacture Potions
* 10% chance of Silent Move: Rural
* 10% chance of Sixth Sense
* 10% chance of Story Telling
* Tumbledown cottage in a rural village
* Assorted herbs and folk medicines
* Equipment for any divining skills
* 2D6 stray cats
* 50% chance of warts
* Druid
* Seer
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