About: Mini Space Invaders   Sponge Permalink

An Entity of Type : dbkwik:resource/Ny-_jxjsI8joQNDpOLXX_g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The invaders come in several forms, looking like rats, lobsters, monsters, and babies. They fire pretty quickly, although the player can fire several shots in only a couple of seconds, but they travel fairly slowly. Also, when the player gets down to only one remaining invader, it still won’t move very quickly, unlike with just about any other Space Invaders games. There aren’t many sound effects, just when the player’s base gets hit, the saucer appears and gets destroyed; the rest of it is techno music.

AttributesValues
rdf:type
rdfs:label
  • Mini Space Invaders
rdfs:comment
  • The invaders come in several forms, looking like rats, lobsters, monsters, and babies. They fire pretty quickly, although the player can fire several shots in only a couple of seconds, but they travel fairly slowly. Also, when the player gets down to only one remaining invader, it still won’t move very quickly, unlike with just about any other Space Invaders games. There aren’t many sound effects, just when the player’s base gets hit, the saucer appears and gets destroyed; the rest of it is techno music.
  • Mini Space Invaders is a freeware game that was released in 2004. It features the unique concept of living up to its name by having an astounding 352 small invaders per screen. The invaders come in several forms, looking like rats, lobsters, monsters, and babies. They fire pretty quickly, although the player can fire several shots in only a couple of seconds, but they travel fairly slowly. Also, when the player gets down to only one remaining invader, it still won’t move very quickly, unlike with just about any other Space Invaders games.
dcterms:subject
Platforms
  • PC
Release Date
  • 2004(xsd:integer)
Caption
  • Title Screen
dbkwik:spaceinvade...iPageUsesTemplate
Developer
  • Andrew Canham
abstract
  • Mini Space Invaders is a freeware game that was released in 2004. It features the unique concept of living up to its name by having an astounding 352 small invaders per screen. The invaders come in several forms, looking like rats, lobsters, monsters, and babies. They fire pretty quickly, although the player can fire several shots in only a couple of seconds, but they travel fairly slowly. Also, when the player gets down to only one remaining invader, it still won’t move very quickly, unlike with just about any other Space Invaders games. There are nine bunkers onscreen, making it difficult to fire at the invaders, plus it takes a while to shoot a hole through the bunkers. However, they bunkers don’t get replaced with new ones once the player clears a level. When the bonus U. F. O. appears, it makes a near-perfect replica of the sound effect from when you destroy the U. F. O. from the original arcade game, and sometimes they will come out one right after the other in only a short time frame. There aren’t many sound effects, just when the player’s base gets hit, the saucer appears and gets destroyed; the rest of it is techno music.
  • The invaders come in several forms, looking like rats, lobsters, monsters, and babies. They fire pretty quickly, although the player can fire several shots in only a couple of seconds, but they travel fairly slowly. Also, when the player gets down to only one remaining invader, it still won’t move very quickly, unlike with just about any other Space Invaders games. There are nine bunkers onscreen, making it difficult to fire at the invaders, plus it takes a while to shoot a hole through the bunkers. However, they bunkers don’t get replaced with new ones once the player clears a level, unlike how the usually do with most Space Invaders games. When the bonus U. F. O. appears, it makes a near-perfect replica of the sound effect from when a player destroys the U. F. O. from the original arcade game, and sometimes they will come out one right after the other in only a short time frame. There aren’t many sound effects, just when the player’s base gets hit, the saucer appears and gets destroyed; the rest of it is techno music.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software