About: Trickery domain (grimoire)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Granted power (divine trickery): The cleric gains the ability to boost their hide, persuade, disable trap, move silently, open lock, and pick pocket skill checks with a +1 bonus per 2 levels. This effect lasts for 5 turns + the cleric's charisma modifier.

AttributesValues
rdfs:label
  • Trickery domain (grimoire)
rdfs:comment
  • Granted power (divine trickery): The cleric gains the ability to boost their hide, persuade, disable trap, move silently, open lock, and pick pocket skill checks with a +1 bonus per 2 levels. This effect lasts for 5 turns + the cleric's charisma modifier.
Power
  • The cleric gains the ability to boost their hide, persuade, disable trap, move silently, open lock, and pick pocket skill checks with a +1 bonus per 2 levels. This effect lasts for 5 turns + the cleric's charisma modifier.
dbkwik:nwn/property/wikiPageUsesTemplate
ImageName
  • Id trickery.gif
powername
  • divine trickery
5th spell
domainname
  • trickery
9th spell
3rd spell
4th spell
1st spell
  • disappear
2nd spell
abstract
  • Granted power (divine trickery): The cleric gains the ability to boost their hide, persuade, disable trap, move silently, open lock, and pick pocket skill checks with a +1 bonus per 2 levels. This effect lasts for 5 turns + the cleric's charisma modifier.
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