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| - Killzone 3's multiplayer supports three game modes: Guerrilla Warfare, Warzone, and Operations. "Guerrilla Warfare" is a team death match game that supports up to 16 players per map for each map that supports this mode. "Warzone", returning from Killzone 2's multiplayer, is an objective based game (seven objectives: "Body Count", "Capture and Hold", "Search and Retrieve", and two rounds of "Assassination" and "Search and Destroy" respectively) that supports up to 24 players per map for each map that supports this mode. What sets "Warzone" apart from other games in the genre is the way that each objective is used. Rather than having each game type be its own separate mode, the objectives cycle randomly during the course of gameplay without ever interrupting the match. Each game type comes u
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abstract
| - Killzone 3's multiplayer supports three game modes: Guerrilla Warfare, Warzone, and Operations. "Guerrilla Warfare" is a team death match game that supports up to 16 players per map for each map that supports this mode. "Warzone", returning from Killzone 2's multiplayer, is an objective based game (seven objectives: "Body Count", "Capture and Hold", "Search and Retrieve", and two rounds of "Assassination" and "Search and Destroy" respectively) that supports up to 24 players per map for each map that supports this mode. What sets "Warzone" apart from other games in the genre is the way that each objective is used. Rather than having each game type be its own separate mode, the objectives cycle randomly during the course of gameplay without ever interrupting the match. Each game type comes up with a timer, and when the timer ends or the objective is completed the winning team is awarded that "round" and the match continues until all 7 rounds have been completed. Each warzone match is decided in a "best of 7" manner and since players continue to play and fight for control of strategic points on the map, there is a substantial continuous metagame of territory control present throughout every match. This is exemplified further by the addition of "Tactical Spawn Areas" in Killzone 3 (a change from the spawn grenades of Killzone 2) where certain spawn locations need to be fought over and are better for some of the objectives than they are for others so a teams tacticians must decide which ones are needed for the current objective, as well as weighing the possibility of what future objectives may come up and the risk involved with capturing and maintaining them. "Operations" is a new game mode that features cinematic scenes and supports up to 16 players per map for each map that supports this mode. In Operations, the ISA and the Helghast battle for control of specific objectives - the ISA on the offensive and the Helghast on defense. The best players are featured throughout the match in cutscenes depicting their successes. There are a total of five classes for players to choose from: Marksman, Engineer, Field Medic, Tactician, and Infiltrator. Each class has his own special abilities and weapons, such as disguise for the Infiltrator or cloaking for the Marksman. Unlike Killzone 2, players may choose any class from the start, however, they must earn Unlock Points to upgrade the abilities and to gain more weapons for each class (Unlock Points are awarded by ranking up). Each class's abilities can be upgraded twice, and they can unlock two additional primary weapons, one or two additional secondary weapons, and/or one heavy weapon (e.g. rocket launcher) depending on class. Other abilities, such as armor or silent footsteps, are earned based on obtaining a certain rank in multiplayer and can be used on any class. Ribbons (e.g. Faster Reload, Faster Aim, Double XP, etc.) are earned in-game based upon a certain achievement required by the ribbon and only apply to that particular match and must be re-earned each match. A new feature to Killzone multiplayer for Killzone 3 is the ability to use vehicle-like mechanisms: the jet packs and Exos (each available on one game disc map respectively). The jet packs are exclusive to the Turbine Concourse SE-6 map while the Exos, as well as the WASP rocket launcher created by the Engineer, are only available on the Corinth Highway map. Another new feature is the ability to use Mortar Beacons, which can be used if a Tactician captures a tactical spawn point from which the Mortar Beacons are found. Mortar Beacons are featured on the Corinth Highway, Pyrrhus Crater, Bilgarsk Boulevard, Frozen Dam, and Mawlr Graveyard maps. Miniguns can be created by the Engineer on the Pyrrhus Crater, Bilgarsk Boulevard, and Turbine Concourse SE-6 maps. A snowstorm is featured on the Akmir Snowdrift map and a crusher (which the player can control) is featured in the Mawlr Graveyard The points system has also been updated where one kill equals 100 points, as opposed to one kill equaling 1 point in Killzone 2. Other updates to the points system include Assist kills (25 points), destroying Bots (50 points), Explosive kills (150 points), objective based points (e.g. 600 points for completely assassinating the assassination target in Assassination), Double and Triple kills and kill streaks (3, 5, 10, etc.). Killzone 3 also supports offline split-screen co-operation for two players, which allows two players using the same console to play the campaign of Killzone 3 offline. This is a feature not present in Killzone 2. This is the only mode that supports offline split-screen multiplayer in Killzone 3. There is also an offline multiplayer mode named 'BotZone' in which players can play against computer bots. You can find the the multiplayer tutorials Here.
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