The Derangement is the term used by the tribes to refer to a historically important change in the Machines' default behavior toward humans, from docility and avoidance to progressively more hostile. It also refers to the appearance of progressively more dangerous machines that were built specifically for combat against humans. The Nora Brave Aloy first heard the term and its meaning from the Oseram Vanguard Erend when she met him at Mother's Heart the night before she ran in the Proving.
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| - The Derangement is the term used by the tribes to refer to a historically important change in the Machines' default behavior toward humans, from docility and avoidance to progressively more hostile. It also refers to the appearance of progressively more dangerous machines that were built specifically for combat against humans. The Nora Brave Aloy first heard the term and its meaning from the Oseram Vanguard Erend when she met him at Mother's Heart the night before she ran in the Proving.
- A derangement is a specific form of mental illness or insanity. In the Storytelling System, derangements are often a consequence of the loss of Morality or of actions committed contrary to the character's Virtue. Similarly, in Vampire: The Masquerade, derangements can be caused by the loss of Humanity via degeneration. In both settings, certain supernatural abilities, such as the Dementation Discipline of the Malkavians, can also cause temporary or permanent derangements. In Aberrant, the equivalent of derangements are often the result of taint-induced aberrations.
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| - The Derangement is the term used by the tribes to refer to a historically important change in the Machines' default behavior toward humans, from docility and avoidance to progressively more hostile. It also refers to the appearance of progressively more dangerous machines that were built specifically for combat against humans. The Nora Brave Aloy first heard the term and its meaning from the Oseram Vanguard Erend when she met him at Mother's Heart the night before she ran in the Proving.
- A derangement is a specific form of mental illness or insanity. In the Storytelling System, derangements are often a consequence of the loss of Morality or of actions committed contrary to the character's Virtue. Similarly, in Vampire: The Masquerade, derangements can be caused by the loss of Humanity via degeneration. In both settings, certain supernatural abilities, such as the Dementation Discipline of the Malkavians, can also cause temporary or permanent derangements. Many Derangements can be taken as Flaws during character creation. In the Storytelling System, a derangement is classified as either mild or severe, and grants bonus experience accordingly like other flaws. In the Storyteller System, each derangement may be represented by its own distinct Flaw, though in some books they are instead generally covered by the Flaw "Deranged". In Exalted, derangements are usually only seen as a special type of mutation induced by exposure to the Wyld. Virtue Flaws serve a similar purpose for the Exalts. In Aberrant, the equivalent of derangements are often the result of taint-induced aberrations. Dice pool to resist gaining derangment is character's morality after loss.
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