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"Stronghold" is the fourteenth episode of the ninth season of Stargate SG-1.

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  • "Stronghold" is the fourteenth episode of the ninth season of Stargate SG-1.
  • The Stronghold is an adventure zone introduced in Module 7: Strongholds. Every guild has their own unique Stronghold instance that only members of that guild can enter. Characters of any level can enter, but characters below level 70 are raised to level 70.
  • 150K credits weekly; grants a 50 point defense bonus to militia members against opposing players within the city limits.
  • Stronghold is a Fighting Type Pokémon move. It does 150% damage and traps the opponent in the user's grip.
  • Stronghold is one of many power-enhancing Mini-Cons scattered across the Earth. A member of the Blue Mini-Con Team, when Powerlinxed to a larger Transformer, Stronghold provides an incredible boost to that Transformer's armor strength, the highest armor boost of all the Mini-Cons.
  • "Stronghold" är det fjortonde avsnittet av nionde säsong av Stargate SG-1.
  • Stronghold is a technology in Age of Empires II: The Forgotten that is unique to the Celts and can be researched at the Castle. Once researched, Castles and Towers fire 20% faster.
  • |-| Page 2= Hold Crates.png|Crates. Hold Way.png|Long Way. Hold Bridge1.png|Bridge. Hold Bridge2.png|Bridge. Hold Under.png|Under the Bridge. Hold Slope.png|Slope. |-| Page 3= Hold Door4.png|Closed Door. Hold A-Site.png|A-Site. Hold Soldiers1.png|Soldier Spawn. Hold Soldiers2.png|Courtyard. Hold Soldiers3.png|Courtyard. Hold Gate.png|Gate. |-| Page 4= Hold Lower.png|Lower Entrance. Hold Lower2.png|Lower Path. Hold Lower3.png|Lower Path. Hold Moss.png|Lower Path. Hold B-Site1.png|B-Site. Hold B-Site2.png|B-Site. |-| Videos=
  • Entering a Stronghold is necessary to beat the game, but they are very dangerous. Strongholds are massive underground labyrinths made of Stone Brick and infiltrated with Monster Eggs. Their main feature is the End Portal at the very end, ready to be activated with Eyes of Ender.
  • Stronghold is a side mission in InFamous 2.
  • The Stronghold is a Space Marine HQ building.
  • Stronghold is a multiplayer map in Turok: Rage Wars.
  • Stronghold is a high level superprison buried in Devil's Head Mesa.
  • A Stronghold is a randomly-generated underground structure found in Minecraft.
  • Es un Vaxasaurian mutado de TerraDino 2.Max Rodenmar es el unico que tiene control en el,si otra persona lo usa se descontrolaria
  • Stronghold — карта сетевой игры в Call of Duty: Black Ops III.
  • Strongholds are Generated Structures added in Update 0.9.0. They are the rarest generated structures in Minecraft Pocket Edition.
  • Stronghold (牙城, Gajo) is a professional hero belonging to the valiance federation, and is a powerful and highly reliable asset to the continued protection of humanity. Though his specific race is unknown, stronghold takes on the form of a massive humanoid castle standing several stories tall, and because of his extended sympathy with human beings and efforts to protect them, his services were appropriated by the valiance federation, after which his strength and powers were quickly acknowledges and he ascended comfortably to the iron league.
  • The Stronghold is a starting building. It alows you to create and manage units. It also has links to peasent and guild screens.
  • Stronghold é um gigante e um dos membros mais regulares do Protetorado do Reino.
  • The Stronghold is the largest Defense Room a Group can purchase out of the seven (7) Defense Room sizes available. The Stronghold measures 5x5 grids and has a cost of 37,500,000 Prestige. This room allows one (1) Battery Base Items to provide backup power. Fifty (50) Defensive Base Items can be placed in this room.
  • The orcish stronghold is the upgrade of the great hall, and can be upgraded to a fortress. (W3man 44)
  • The Stronghold is the most important building in Worms Forts: Under Siege. Every team begins with one and is where your castle is erected from. Just like the other buildings, the Stronghold comes in different varieties, like Greek, Egyptian, Medievel and Oriental.
  • right Stronghold (рус. Цитадель) — стратегия в реальном времени, выпущенная Firefly Studios в 2001 году. Игра симулирует строительство, штурм или оборону средневекового замка. Многие аспекты правил игры являются нововведением жанра и на момент выхода игры были уникальны (например, параметр Популярность).
  • In the NWN2 official campaign, characters may acquire a single stronghold. The stronghold begins as a shell, and players have to spend and gather resources to build and upgrade it how they see fit. That can involve searching the world for recruits, completing certain quests, or simply spending gold. How the PC takes care of the stronghold may have an affect upon the "good" ending. [1] Strongholds are not class-specific [2] nor limited by alignment, although how they run their stronghold can reflect the titles they gain as history feats. [3].
  • Stronghold was a term used to indicate a well protected structure. Vulcans's T'Karath Sanctuary was a stronghold during a Vulcan civil war. (TNG: "Gambit, Part II" ) Elim Garak once called Deep Space 9 "a stronghold of his people's most hated enemies". (DS9: "Call to Arms") In late 2371, the former members of the Shakaar resistance cell headed to a stronghold on Kola Mountain. (DS9: "Shakaar")
  • Stronghold is a fictional fortress in Melanie Rawn’s fantasy novels of the Dragon Prince and Dragon Star Trilogies.
  • Notes: Territories held: Bawn of the Hidden Walk Stronghold formed from Jamethon's vision of a Guardian pack that would devote itself to the protection of the Hidden Walk. It took some time to form, slowly seeing how its members at the time, numbering only three, had debated how they were to quest for a patron spirit without abandoning their duties. Eventually it was through much challenging questing that the pack formed under its patron, Bear. Many might have found it questionable that the Guardian pack took Bear as its totem, but its members stood by the decision to have the spirit's patronage, according the spirit much of their honor to serve with him in the protection of the caern. Though its members were few, they regularly patrolled and resided upon the bawn with the ease of knowi
  • Stronghold are Terran outposts that form the foundation of most colonization of the Koprulu Sector. Before the development of more mobile Command Centers, Strongholds served multiple capacities ranging from habitation, supply storage, construction facilities and defense. During the Guild Wars, these structures were repurposed by government officials as secret heavy bunkers against raiders and rebels. With several stories built underground coupled with multiple layers of Neosteel walls, users were able to hold out for months until: a) backup arrived, b) raiders leave with whatever they could find, or c) rebels finally penetrate the structure and haul out the officials. To avoid the probability of capture, some Strongholds have teleportation pads to transport personnel to a more secure area.
  • During Shadows of Amn events, you have the opportunity to obtain a stronghold based on Gorion’s Ward’s class choices after the completion of certain quests. Each stronghold has its own functions, ranging from making more gold to creating exclusive magical items, obtaining a stronghold also opens up a series of subsequent quest chain, yielding more XP and rewards.
  • Stronghold (SH) is a historic real-time strategy (RTS) game developed by Firefly Studios, and released on October 2001. While the game focuses primarily on conquest and expansion through military pursuits, Stronghold does provide space for economic strategy and development: there is both an economic and a military campaign to be played and both are discussed in the game manual. The game takes place in Medieval Britain around the time of AD 1066, though, since there is sometimes no time limit, scenarios can continue to hundreds of years beyond this date.
  • Stronghold was a cold, stormy, remote planet. It was used by the Rebel Alliance as a safe world. Little life survived on the surface. The Alliance created a series of caves and tunnels, where Rebel soldiers could hide their families. Approximately 250 non-fighting people could be held in the underground Rebel base. Stronghold was sometimes used as a prison world for Imperial officers. The Celestial was headed towards Stronghold with a cargo of prisoners when it was lost in Otherspace.
  • Stephen William "Steve" Nalley, code name Stronghold, is Elaine Nalley's younger brother. He emerged during Winter 2007 and entered Whateley in the middle of the term. He's an Exemplar and TK superman, and may have other powers. His sister is paying his tuition, and she's not happy about it. He really wanted Monolith as his code name, but it wasn't going to happen: there's already a villain called "Monolith," one of the Savage Six. Who killed the previous holder of the name. Ick.
  • Strongholds are a fortified tower outpost used by the United Citizen Federation during the First Bug War. Stronghold design naturally is an upgrade over a standard fortification. Stronghold have a smaller footprint, which mean easier establishing effort. Presumably these structure also comes prefab and orbital dropped. These feature have additional advantage of negating bug tunnel ambush, as the weight and the material itself would serve as additional barrier that any tunnel underneath would be collapsed under weight.
  • Stronghold is a cold, remote world in the Mid Rim, wracked by intense storms. Very little native life exists on its surface, which is dominated by mountains and chasms. It holds little strategic value. During the Galactic Civil War, the planet was used by the Rebel Alliance as a safeworld to hold noncombatants such as the families of frontline soldiers, or sometimes Imperial prisoners. Around 250 individuals could be secreted away in the network of caves and tunnels that the Rebels dug out.
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  • Iron League
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  • Purple
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  • Stronghold; Needed.png
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  • 1600.0
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