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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Mutations is issue 45 of the TMNT Adventures, and was published in June 1993.

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rdfs:label
  • Mutations
  • Mutations
  • Mutations
rdfs:comment
  • À cause des radiations, les 100 découvrent un monde semblable à ce dont ils avaient entendus parler, mais comportant quelques mutations.
  • Mutations is issue 45 of the TMNT Adventures, and was published in June 1993.
  • Mutations are things that can develop when breeding your norns. Some can be good, such as a norn not needing much food to live, while others can be bad, like the Child of The Mind mutation or a norn dies while hatching, but some mutations are harmless, such as odd coloring in a creature. Do not worry, though. Most mutations are rare, though!
  • Mutations is a cutscene in Resident Evil 6 storyline. In the Japanese version it is known as "First Mutation"(初めての変異Hajimete no hen'i). It is played during Chris Chapter 1, the first level of the "Chris Story".
  • Mutatons are improvements to James Heller's abilities in Prototype 2. They can be obtained by completing Blacknet sets, collecting all Blackbox recordings in one region, destroying all Field Ops in one region, clearing all Infected Lairs in a region, or completing a set of Radnet challenges. There are five categories of mutations, excluding those exclusive to the Radnet content.
  • First shown in the episode "Pilot", river snakes lurk in rivers and attack whatever comes into the river. It is estimated to be 10 feet long and 2 feet wide. It slithers like a snake, but it also swims and bites like a piranha. It can cause minor injuries or fatal ones, depending on how quick their victim is to escape. In Blood Must Have Blood (Part 2), a much larger version of the river snake is shown in the sea. It attacks a boat with Sky People and consumes two of them before leaving.
  • Mutations é o terceiro álbum de Beck editado por unha grande discográfica. Foi lanzado o 3 de novembro de 1998 através da DGC. O álbum gañou o Grammy ao mellor álbum de música alternativa.
  • The Springfield Nuclear Power Plant causes many mutations in Springfield.
  • According to the game's trello and subreddit, a player will be able change his/her magic into a more powerful mutation at level 300 or more. This is subject to serious change, and is not expected to be released for 8 months or longer. Only a player's First Mind magic can mutate into a god mutation, as Second Mind magics can only mutate into normal mutations and Third Mind magics cannot mutate at all. * First Mind | Fire Magic * Second Mind | Lightning Magic * Third Mind | Light Magic You could have, Sun, Storm, and Light as your magics. Here is the most recent list of mutations:
  • Mutations is the name for a set of modified gameplay modes, the first of which was released alongside the campaign, The Passing in Left 4 Dead 2. The Mutations are special game modes that were initially available for one week each before being retired, and replaced by a new Mutation each week following an announcement on the in-game Blog Post every Friday. __toc__
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  • Beck Hansen, Nigel Godrich
Nome
  • Mutations
DESC
  • Play 6 Mutations.
  • Unlock the Gnome by playing any 6 Mutations.
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Score
  • 0(xsd:integer)
  • 30(xsd:integer)
Title
  • Gnome
  • MUTANT OVERLORD
abstract
  • According to the game's trello and subreddit, a player will be able change his/her magic into a more powerful mutation at level 300 or more. This is subject to serious change, and is not expected to be released for 8 months or longer. Only a player's First Mind magic can mutate into a god mutation, as Second Mind magics can only mutate into normal mutations and Third Mind magics cannot mutate at all. * First Mind | Fire Magic * Second Mind | Lightning Magic * Third Mind | Light Magic You could have, Sun, Storm, and Light as your magics. Here is the most recent list of mutations: The current mutations that might be done in the following categories: Fire: Plasma, Ash, Magma, Sun, Phoenix Lightning: Plasma, Light: Aether Wind: Ash, Sand Earth: Magma, Sand Shadow: (None Confirmed Yet) Water: Acid "Mutations (as I plan to call them) are different forms of a starter magic (Fire, Lightning, Wind, Shadow, etc.) These will be obtained at Level 300 (?). An example of some mutations are Plasma, Magma, Phoenix, and Ash. When you reach Level 300 (?), you will have the option to mutate your magic or keep it the same. If you choose to mutate it - your starter magic will be replaced by the mutation you chose. If you choose to keep your starter magic - you can mutate it at any time, while also learning Level 150+ attacks. All of this info is not final and is subject to change" - Vetex List of Mutations more clearly. This color represents a God mutation.
  • À cause des radiations, les 100 découvrent un monde semblable à ce dont ils avaient entendus parler, mais comportant quelques mutations.
  • Mutations is issue 45 of the TMNT Adventures, and was published in June 1993.
  • Mutations are things that can develop when breeding your norns. Some can be good, such as a norn not needing much food to live, while others can be bad, like the Child of The Mind mutation or a norn dies while hatching, but some mutations are harmless, such as odd coloring in a creature. Do not worry, though. Most mutations are rare, though!
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