About: Scaling Races (3.5e Variant Rule)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

LA sucks hard, everyone knows it. But since LA seems necessary, everyone tolerates it. But the times when we had no other alternatives is over. Here is my LA slayer: scaling races. A way to balance every race to the same level. In fact this variant can be used to tone down powerful races, and allow weaker ones to keep up. After all, you can't give useful late-game stuff to an elf at first level, since it would break the game. But with scaling races, various benefits scale with hit dice. Want a race with teleportation abilities? Want it at LA 0? A while ago it would have been impossible, (unless you add some ridiculous drawback,) but now you can give the race in question a teleportaion ability scaled over level.

AttributesValues
rdfs:label
  • Scaling Races (3.5e Variant Rule)
rdfs:comment
  • LA sucks hard, everyone knows it. But since LA seems necessary, everyone tolerates it. But the times when we had no other alternatives is over. Here is my LA slayer: scaling races. A way to balance every race to the same level. In fact this variant can be used to tone down powerful races, and allow weaker ones to keep up. After all, you can't give useful late-game stuff to an elf at first level, since it would break the game. But with scaling races, various benefits scale with hit dice. Want a race with teleportation abilities? Want it at LA 0? A while ago it would have been impossible, (unless you add some ridiculous drawback,) but now you can give the race in question a teleportaion ability scaled over level.
dcterms:subject
author name
  • Leziad
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2009-01-22(xsd:date)
Editing
  • Spelling and Grammar only, please.
Status
  • In construction
abstract
  • LA sucks hard, everyone knows it. But since LA seems necessary, everyone tolerates it. But the times when we had no other alternatives is over. Here is my LA slayer: scaling races. A way to balance every race to the same level. In fact this variant can be used to tone down powerful races, and allow weaker ones to keep up. After all, you can't give useful late-game stuff to an elf at first level, since it would break the game. But with scaling races, various benefits scale with hit dice. Want a race with teleportation abilities? Want it at LA 0? A while ago it would have been impossible, (unless you add some ridiculous drawback,) but now you can give the race in question a teleportaion ability scaled over level.
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