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Mysticism is what believers see as communion with the divine, either through esoteric knowledge or directly through revelation or meditation. Mystics come in all flavors, from the deeply sincere to the outright fraudulent. Direct communion can occur in many ways, from speaking in tongues or other forms of possession to visions and revelations. Indirect methods include tarot cards and the arcane practices of the Kabbalah.

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  • Mysticism
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  • Mysticism is what believers see as communion with the divine, either through esoteric knowledge or directly through revelation or meditation. Mystics come in all flavors, from the deeply sincere to the outright fraudulent. Direct communion can occur in many ways, from speaking in tongues or other forms of possession to visions and revelations. Indirect methods include tarot cards and the arcane practices of the Kabbalah.
  • Mysticism is the direct interaction, or pursuit of direct interaction, with one or more deities or other spirit beings.
  • In Age of Empires, Mysticism is a technology that can be found at the Temple once the Bronze Age is reached. Once the technology is researched, the hit points of the Priest doubles. It is recommended to research this technology after typing the "HOYOHOYO" cheat code, if that cheat is going to be used.
  • Mysticism is a passive priest ability learned at level 50.
  • Mysticism is divided among several schools * Draconism * Lunar * Teshnan * Vithela Commonly the lands of Vithela, Teshnos and Kralorela are said to have mystical pantheons. This is both true and false. The people of those lands worship gods, spirits and true beings like others in glorantha but at the same time their religion is heavily influenced by the mystical sages.
  • User can utilize Mysticism: an untainted form of magic that can be used in many different ways such as creating, manipulating and/or mimicking objects, spirits and powers. Mysticism is often a result of an immediate spiritual intuition of truths transcending ordinary understanding, or of a direct, intimate union of the soul with primal forces of Creation through contemplation or ecstasy. Many users have supernatural patrons and access to magical objects.
  • It has a successor in the Dark Age, Prophecy.
  • Mysticism is a reagent shop in Cove which, during Ultima V, was run by Enlor.
  • Mysticism is one of the attributes of the Dervish profession. It is a Dervish's primary attribute, this means only players who picked Dervish as their primary profession have access to this attribute and can spend attribute points to increase the attribute rank.
  • Mysticism is a secondary skill from Heroes of Might and Magic II and Heroes of Might and Magic III. It increases the hero's spell point regeneration.
  • Mysticism is one of the three types of crafting, along with Arms and Science. It is strong in buffing Ego, Presence, and Recovery, but has no Constitution. * When you collect Mystic crafting material, you gain a power regeneration buff that will go past your equilibrium point that lasts for 5 or so minutes (also goes on all friendly players in a 50' sphere around you.
  • In the case of the Vulcan people, it referred to certain practices such as their unique mental abilities, such as psychokinesis, telepathy, and their ability to transfer their own katra to other host bodies. The women of Elas were described by Federation scientists as having mystical powers, making them able to "drive men wild." (TOS: "Elaan of Troyius" )
  • While the specifics regarding the origins of Mysticism are unknown, it is highly assumed that their arts came into usage soon after the Sage of Six Paths introduced ninjutsu to the world. Utilizing their abilities to manipulate the form of chakra, via the Yin Release, mystics began to monitor and study chakra that didn't originate from human entities. This eventually would result in the discovery and classification of Yūgure, sentient embodiments of chakra driven by primal urges and emotion. Deeming these beings dangerous several groups of mystics took it upon themselves to eradicate these Yūgure, instead of merely observing them.
  • Mysticism (from the Greek μυστικός, mystikos, an initiate of a mystery religion) is the pursuit of communion with, identity with, or conscious awareness of an ultimate reality, divinity, spiritual truth, or God through direct experience, intuition, instinct or insight. Mysticism usually centers on a practice or practices intended to nurture those experiences or awareness. Mysticism may be dualistic, maintaining a distinction between the self and the divine, or may be nondualistic. Differing religious traditions have described this fundamental mystical experience in different ways:
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  • 50(xsd:integer)
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Cast Time
  • Passive
Row 1 info
  • Manipulate/Create/Mimic Objects, Spirits,and Powers.
Row 1 title
  • Power/Ability To:
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