About: Pyururu   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Pyururu is an enemy from Super Bomberman 5. It appears in Zone 5. Pyururu moves very slowly, and constantly pursues the player. Occasionally, it will pause and extend it's body 3 tile spaces. This will harm the player on contact. Due to poor AI programming, Pyururu will always move in a straight line toward the player. If there are too many obstacles in the way, Pyururu will keep running into them, never trying to go around, and thus remain stuck in the same place.

AttributesValues
rdfs:label
  • Pyururu
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Pyururu is an enemy from Super Bomberman 5. It appears in Zone 5. Pyururu moves very slowly, and constantly pursues the player. Occasionally, it will pause and extend it's body 3 tile spaces. This will harm the player on contact. Due to poor AI programming, Pyururu will always move in a straight line toward the player. If there are too many obstacles in the way, Pyururu will keep running into them, never trying to go around, and thus remain stuck in the same place.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
  • Super Bomberman 5
Name
  • Pyururu
Score
  • 800(xsd:integer)
JPName
  • ピュルル
HP
  • 1(xsd:integer)
Stage
  • 5(xsd:integer)
abstract
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Pyururu is an enemy from Super Bomberman 5. It appears in Zone 5. Pyururu moves very slowly, and constantly pursues the player. Occasionally, it will pause and extend it's body 3 tile spaces. This will harm the player on contact. Due to poor AI programming, Pyururu will always move in a straight line toward the player. If there are too many obstacles in the way, Pyururu will keep running into them, never trying to go around, and thus remain stuck in the same place.
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