Knockback is a quality that can be applied to weapons. It increases the chance that an opponent will be knocked over, knocked back or stunned when struck with the weapon.
Attributes | Values |
---|
rdfs:label
| - Knockback
- Knockback
- Knockback
|
rdfs:comment
| - Knockback is a quality that can be applied to weapons. It increases the chance that an opponent will be knocked over, knocked back or stunned when struck with the weapon.
- Der Knockback, den es seit v9 nicht mehr gibt (zum Glück^^), wurde von den Monstern verursacht und warf den Angreifer, also die Spieler, um bzw. ließ sie von den Monstern wegfliegen. Der Critback ist im Grunde das gleiche. Bis der Spieler/der Gegner sich danach wieder "aufrappelt" um weiterzukämpfen, kann er ohne Gegenwehr angegriffen werden, was meist zum Sieg führt.
- The Knockback keyword allows a monster to force a hero to be placed up to 3 spaces away from its starting location. Ability text: Knockback: Remove the target from the map, then place him on any empty space within 3 spaces of his original space. He counts as entering that space.
- Minor Knockback is caused by all weapons. On impact, the target will move slightly. Major Knockback is only caused by certain weapons (Mostly explosive weapons). Common triggers for major knockback are:
* Soldier Primaries
* Pyro Primaries (Exception for the Phlogistinator)
* Most Demoman weapons
* A Sentry (Level 3, Rockets)
- Knockback is the distance a character flies when the character is hit by an attack. It is measured in pps, or pixels per second. For example, Mario's fully charged forward smash does 9 pps of forward knockback to an opponents Mario at 0% damage. A player can avoid receiving knockback by dodging or using an attack that gives invincibility frames or knockback resistance.
- Knockback è la misura della distanza con cui viene spedito lontano da un attacco un personaggio.
- A character is "knocked back" when they are thrown back and to the floor by the force of an attack.
- Knocked Back is an altered state where a player is suddenly knocked away from the attacker. You are stunned. You can't use physical skills or items, and you can't move or attack.
- Knockback is a special that can be used by Fighters with Special/Fighter Level 5. You must also have a Ring of Strength or a Ring of Brute Strength equipped in order to use this special. Knockback deals a moderate amount of damage to your target, and also pushes it back if there is space behind it. Large enemies, like Dragons and Giants, cannot be pushed back. Knockback doesn't require a melee weapon, so it can be used with Wrestling. It also doesn't require a target to activate.
- Knockback is a weapon statistic in The Last Stand: Union City and The Last Stand: Dead Zone.
- Some monsters have special attacks that are so strong they knock your character backwards, sliding you back a little bit (or quite far away in the case of some mobs). In addition to moving you backwards, these attacks interrupt spells and ranged attacks and often deal significant damage.
- Knockback is an element of gameplay and a type of Crowd Control effect, usable by both players and monsters. The general concept is forcibly moving the target backwards on a successful hit. This makes the target leave the melee range and be briefly unable to perform any action (while moving).
- Knockback is a special effect inflicted by some skills. The force applied to the target by the skill affects its physical stability. The target is thrown back partially or entirely, perhaps even thrown off their feet or hurled through the air, depending on the severety of the attack they sustained. Loosing their firm standing in such a way, any defensive posture is lost as well and in the case of an entire knockout, the afflicted becomes totally exposed to subsequent attacks, unable to act to attack their opponents or react to the enemies' attacks. It is hence possible to inflict greater damage with subsequent hits until the target can recover its combat stance. Subsequent hits may also inflict knockback, rendering the target an easy, unresisting prey with rapid chains of attacks it sustai
- Sometimes an attack may cause the target to fly in the air. It is called knockback. Landing on the ground after a knockback results in additional damage, unless safe landing is activated in time. Some threads also grant the ability to resist knockback. Knockback and Knockdown are not to be confused. Knockback is where Neku,his partner or Noise are sent into the air, Knockdown happens when Safe Landing is not used and the subject hits the ashphalt. Knockback has the ability to stop an enemy noise when charging an attack.
- Knockback is a secondary effect of many powers that causes the affected heroes or villains to be pushed a distance away from the power's controller. The distance pushed varies by power and is both increased and decreased by the Strength of the user & victim. Depending on the knock value of the power, and it's victim's resistance to knockback, the victim may be thrown backwards into the air, be forced a few steps back, or simply stumble.
- Knockback is a measure of how far an attack sends its target. For example, Bowser's forward smash is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a Home-Run Bat's smash attack. Pikachu's neutral A, on the other hand, has very low knockback - it hardly sends opponents anywhere, even at ludicrous damages.
|
dcterms:subject
| |
dbkwik:championson...iPageUsesTemplate
| |
dbkwik:cityofheroe...iPageUsesTemplate
| |
dbkwik:diablo/prop...iPageUsesTemplate
| |
dbkwik:forgotten-r...iPageUsesTemplate
| |
dbkwik:forgottenre...iPageUsesTemplate
| |
dbkwik:mcleodgamin...iPageUsesTemplate
| |
dbkwik:paragon/pro...iPageUsesTemplate
| |
dbkwik:supersmashb...iPageUsesTemplate
| |
dbkwik:teamfortres...iPageUsesTemplate
| |
dbkwik:tlaststand/...iPageUsesTemplate
| |
dbkwik:twewy/prope...iPageUsesTemplate
| |
dbkwik:team-fortre...iPageUsesTemplate
| |
abstract
| - Knockback is a quality that can be applied to weapons. It increases the chance that an opponent will be knocked over, knocked back or stunned when struck with the weapon.
- Der Knockback, den es seit v9 nicht mehr gibt (zum Glück^^), wurde von den Monstern verursacht und warf den Angreifer, also die Spieler, um bzw. ließ sie von den Monstern wegfliegen. Der Critback ist im Grunde das gleiche. Bis der Spieler/der Gegner sich danach wieder "aufrappelt" um weiterzukämpfen, kann er ohne Gegenwehr angegriffen werden, was meist zum Sieg führt.
- The Knockback keyword allows a monster to force a hero to be placed up to 3 spaces away from its starting location. Ability text: Knockback: Remove the target from the map, then place him on any empty space within 3 spaces of his original space. He counts as entering that space.
- Minor Knockback is caused by all weapons. On impact, the target will move slightly. Major Knockback is only caused by certain weapons (Mostly explosive weapons). Common triggers for major knockback are:
* Soldier Primaries
* Pyro Primaries (Exception for the Phlogistinator)
* Most Demoman weapons
* A Sentry (Level 3, Rockets)
- Knockback is the distance a character flies when the character is hit by an attack. It is measured in pps, or pixels per second. For example, Mario's fully charged forward smash does 9 pps of forward knockback to an opponents Mario at 0% damage. A player can avoid receiving knockback by dodging or using an attack that gives invincibility frames or knockback resistance.
- Knockback is an element of gameplay and a type of Crowd Control effect, usable by both players and monsters. The general concept is forcibly moving the target backwards on a successful hit. This makes the target leave the melee range and be briefly unable to perform any action (while moving). General rule is that Knockback does not work on most Bosses. If a weapon or item has the Knockback modifier, any hits that landed upon a target will knock the target back a certain distance. If the target is against a wall or another obstacle, it will not be knocked back. The distance is set so multiple knockback modifiers have no effect. The target must be hit to knock it back, missing will do nothing. Knockback can be either helpful or detrimental, depending on the situation your hero is in. If, for example, the hero is a ranged physical attacker, such as the Amazon, or a Throwing Barbarian, Knockback is helpful because most monsters will not be able to reach you, leading to surviving many fights without the need for healing. On the flip side of the coin, if the character is a Zealot, Knockback may be a bit more annoying, as your specialties lie in fast, powerful melee strikes. Knocking said enemies into a wall can remedy this, and in addition, causes their hit recovery animations to begin, effectively 'stunlocking' with no ability to retaliate. With some really bad luck, the same thing can be done to players by enemies.
- Knockback is a secondary effect of many powers that causes the affected heroes or villains to be pushed a distance away from the power's controller. The distance pushed varies by power and is both increased and decreased by the Strength of the user & victim. Depending on the knock value of the power, and it's victim's resistance to knockback, the victim may be thrown backwards into the air, be forced a few steps back, or simply stumble. Knockback can also be Knockdown (the victim lands on his/her backside, and needs to stand up again) or Knockup (the victim flying straight up into the air, and then falls down again).
- Knockback è la misura della distanza con cui viene spedito lontano da un attacco un personaggio.
- Knockback is a special effect inflicted by some skills. The force applied to the target by the skill affects its physical stability. The target is thrown back partially or entirely, perhaps even thrown off their feet or hurled through the air, depending on the severety of the attack they sustained. Loosing their firm standing in such a way, any defensive posture is lost as well and in the case of an entire knockout, the afflicted becomes totally exposed to subsequent attacks, unable to act to attack their opponents or react to the enemies' attacks. It is hence possible to inflict greater damage with subsequent hits until the target can recover its combat stance. Subsequent hits may also inflict knockback, rendering the target an easy, unresisting prey with rapid chains of attacks it sustains. The knockback effect can be light or severe, with a slight 'staggering' effect usually only lowering the target's defense by a minor amount. This effect is solely inflicted by physical attacks, as well as select Blue Magic skills. The magic equivalent to the target's inability to act is Stun, but this does not involve any alteration of the physical position or posture of the target.
- Some monsters have special attacks that are so strong they knock your character backwards, sliding you back a little bit (or quite far away in the case of some mobs). In addition to moving you backwards, these attacks interrupt spells and ranged attacks and often deal significant damage. The Knockback effect will not move a character backwards if it is completely absorbed by shadows. A resting character that takes 0 points of damage from a Knockback special move (due to a buff such as Stoneskin) will be moved along the ground but will not stand up and continue to rest. It is also possible to move your character forward to counter the knockback while casting, returning to the same position, resulting in no interruption of the spell.
- Sometimes an attack may cause the target to fly in the air. It is called knockback. Landing on the ground after a knockback results in additional damage, unless safe landing is activated in time. Some threads also grant the ability to resist knockback. Knockback and Knockdown are not to be confused. Knockback is where Neku,his partner or Noise are sent into the air, Knockdown happens when Safe Landing is not used and the subject hits the ashphalt. Knockback has the ability to stop an enemy noise when charging an attack. This article is a . You can help The World Ends with You Wiki by expanding it.
- A character is "knocked back" when they are thrown back and to the floor by the force of an attack.
- Knocked Back is an altered state where a player is suddenly knocked away from the attacker. You are stunned. You can't use physical skills or items, and you can't move or attack.
- Knockback is a measure of how far an attack sends its target. For example, Bowser's forward smash is an attack of high knockback; it launches opponents very far, so far that at high damages it's more powerful than a Home-Run Bat's smash attack. Pikachu's neutral A, on the other hand, has very low knockback - it hardly sends opponents anywhere, even at ludicrous damages. The knockback of most attacks increases as the target's damage increases. Knockback is also affected by the target's weight, gravity, and a few other conditions (such as type effectiveness). The damage dealt by an attack is a significant factor in how much knockback it deals, but it is not the primary factor. Each hitbox of a move has two knockback values: a base knockback and a knockback scaling. Moves with high base knockback deal high knockback under any circumstances, such as the swing of a Home-Run Bat. On the other hand, moves with high knockback scaling take less damage to reach KO potential, such as Luigi's forward smash.
- Knockback is a special that can be used by Fighters with Special/Fighter Level 5. You must also have a Ring of Strength or a Ring of Brute Strength equipped in order to use this special. Knockback deals a moderate amount of damage to your target, and also pushes it back if there is space behind it. Large enemies, like Dragons and Giants, cannot be pushed back. Knockback doesn't require a melee weapon, so it can be used with Wrestling. It also doesn't require a target to activate.
- Knockback is a weapon statistic in The Last Stand: Union City and The Last Stand: Dead Zone.
|
is Uses
of | |
is affixes
of | |