About: Zugurosh   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Zugurosh
  • Zugurosh
  • Zugurosh
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
dcterms:subject
immunities
strongagainst
implemented
  • 8(xsd:double)
Behavior
  • Runs on very low health.
  • Zugurosh runs on very low health.
weakagainst
secondarytype
  • Archdemons
  • Archdemons
  • Archdemons
creatureclass
  • Demons
  • Demons
  • Demons
senseinvis
  • yes
paraimmune
  • yes
fireDmgMod
  • 70.0
convince
  • --
  • --
  • --
deathDmgMod
  • 0.0
iceDmgMod
  • 70.0
  • 75.0
immuneto
behaviour
  • Zugurosh runs on very low health.
Summon
  • --
  • --
  • --
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 70.0
energyDmgMod
  • 70.0
  • 80.0
physicalDmgMod
  • 50(xsd:integer)
  • 100(xsd:integer)
MaxDmg
  • 1700(xsd:integer)
  • 1800(xsd:integer)
  • 1866(xsd:integer)
earthDmgMod
  • 60.0
  • 70.0
isboss
  • yes
  • yes
  • yes
SpawnType
  • Regular, Unique, Unblockable
drownDmgMod
  • 100(xsd:integer)
Loot
  • 0(xsd:integer)
primarytype
  • The Ruthless Seven Minions
  • The Ruthless Seven Minions
  • The Ruthless Seven Minions
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Speed
  • 165(xsd:integer)
Name
  • Zugurosh
  • Zugurosh
  • Zugurosh
Abilities
  • Melee , Life Drain , Death Beam , Death Ball , Fire Ball , Mana Draining Splash Ball , Invisibility, Self-Healing .
  • Melee , Life Drain , Death Beam , Death Ball , Fire Ball , Mana Draining Splash Ball , Invisibility, Self-Healing .
  • Melee, Death Beam , Death Ball, Fire Ball, Splash Ball , Invisibility, Self-Healing.
Exp
  • 10000(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 105(xsd:integer)
Notes
  • thumb|An example how to trap Zugurosh He is a Ruthless Seven Servant, you must defeat him in order to proceed the Inquisition Quest. Despite his might, the demon known as Zugurosh is a coward. And he would be the first to admit that - if he were threatened enough. Zugurosh spent a good part of his past hiding from real and assumed enemies. Seeking for protection, he joined the ranks of the Ruthless Seven soon after they had established themselves as the mightiest of all surviving cabals. Though he is quick on the uptake, his cowardice prevented him from gaining any significant power until his paranoia helped him to discover a treachery in the ranks of the Ruthless Seven's minions. This granted him the attention of his dark masters and a rather high position in their ranks that only resulted in intensifying his fears. Zugurosh prefers to be a living coward than a dead hero. Ironically his cowardice and paranoia made him a valuable tool for the Ruthless Seven who entrusted him with several safety measures for their numerous operations. Assuming enemies and betrayal everywhere, Zugurosh is responsible for some of the most important and essential safety measures of the Ruthless Seven. He has a rather unique network of bribed and threatened informants. Though treachery and backstabbing is quite common among demons, this kind of controlled betrayal on a grand scale is a rather unusual concept for their race, and so far it works quite well. Zugurosh hates every fair fight, and he ensures that things are in his favour before he makes his move. He enjoys to prey upon helpless victims and loves nothing more than cheap victories using deceit, traps and ambushes. Since demons do not mind much about such tactics, Zugurosh is quite respected by his kind.
  • He is a Ruthless Seven Servant, and you must defeat him in order to proceed through The Inquisition Quest. Despite his might, the demon known as Zugurosh is a coward, and he would be the first to admit that - if he were threatened enough. Zugurosh spent a good part of his past hiding from real and assumed enemies. Seeking for protection, he joined the ranks of The Ruthless Seven soon after they had established themselves as the mightiest of all surviving cabals. Though he is quick on the uptake, his cowardice prevented him from gaining any significant power until his paranoia helped him to discover a treachery in the ranks of The Ruthless Seven Minions. This granted him the attention of his dark masters and a rather high position in their ranks that only resulted in intensifying his fears. Zugurosh prefers to be a living coward than a dead hero. Ironically his cowardice and paranoia made him a valuable tool for The Ruthless Seven who entrusted him with several safety measures for their numerous operations. Assuming enemies and betrayal everywhere, Zugurosh is responsible for some of the most important and essential safety measures of The Ruthless Seven. He has a rather unique network of bribed and threatened informants. Though treachery and backstabbing is quite common among demons, this kind of controlled betrayal on a grand scale is a rather unusual concept for their race, and so far it works quite well. Zugurosh hates every fair fight, and he ensures that things are in his favour before he makes his move. He enjoys to prey upon helpless victims and loves nothing more than cheap victories using deceit, traps and ambushes. Since demons do not mind much about such tactics, Zugurosh is quite respected by his kind.
  • He is a Ruthless Seven Servant and you must defeat him in order to proceed The Inquisition Quest. Despite his might, the demon known as Zugurosh is a coward. And he would be the first to admit that - if he were threatened enough. Zugurosh spent a good part of his past hiding from real and assumed enemies. Seeking for protection, he joined the ranks of The Ruthless Seven soon after they had established themselves as the mightiest of all surviving cabals. Though he is quick on the uptake, his cowardice prevented him from gaining any significant power until his paranoia helped him to discover a treachery in the ranks of The Ruthless Seven Minions. This granted him the attention of his dark masters and a rather high position in their ranks that only resulted in intensifying his fears. Zugurosh prefers to be a living coward than a dead hero. Ironically his cowardice and paranoia made him a valuable tool for The Ruthless Seven who entrusted him with several safety measures for their numerous operations. Assuming enemies and betrayal everywhere, Zugurosh is responsible for some of the most important and essential safety measures of The Ruthless Seven. He has a rather unique network of bribed and threatened informants. Though treachery and backstabbing is quite common among demons, this kind of controlled betrayal on a grand scale is a rather unusual concept for their race, and so far it works quite well. Zugurosh hates every fair fight, and he ensures that things are in his favour before he makes his move. He enjoys to prey upon helpless victims and loves nothing more than cheap victories using deceit, traps and ambushes. Since demons do not mind much about such tactics, Zugurosh is quite respected by his kind.
Sounds
  • "You will run out of resources soon enough!" , "One little mistake and your all are mine!", "I sense your strength fading!", "I know you will show a weakness!"
  • "You will run out of resources soon enough!"; "One little mistake and your all are mine!"; "I sense your strength fading!"; "I know you will show a weakness!"; "Your fear will make you prone to mistakes!".
HP
  • 90500(xsd:integer)
  • 95000(xsd:integer)
Location
  • Teleporter after The Sunken Caves.
  • Teleporter after The Sunken Caves.
  • Through teleport in the Sunken Cave in the Inquisition quest, he is the second boss.
Strategy
  • Note: If you wish to hunt this boss, without having to backtrack through miles of enemies, you can stand at the far west of the room and he WILL respawn. The respawn is terribly slow however, taking between 5 to 15 minutes depending on your world, but nothing in the room actually hurts you to just stand there.
  • It would be very wise to trap this boss as he retargets very frequently to the nearest creature. The best way would to use Wild Growth by a Druid so you can still shoot the boss and heal the blocker, and they stay longer than Magic Walls. If possible, try to ensure the main blocker is not hit by the towers since they reduce from 85% to 100% of his/her Shielding. This can be done by putting shooters or Summoned Creatures close to the pillars since they target the nearest player. Summoning Fire Devils or Fire Elementals to help deal damage with a few mages would be wise if he is trapped, as he has an immense amount of health. The more firepower the better to take down this "healthy" demon.
  • It would be very wise to trap this boss as he retargets very frequently to the nearest creature. The best way would to use Wild Growth by a Druid so you can still shoot the boss and heal the blocker, and they stay longer than Magic Walls. If possible, try to ensure the main blocker is not hit by the towers since they reduce from 85% to 100% of his/her Shielding. This can be done by putting shooters or Summoned Creatures close to the pillars since they target the nearest player. Summoning Fire Devils or Fire Elementals to help deal damage with a few mages would be wise if he is trapped, as he has an immense amount of health. The more firepower the better to take down this "healthy" demon.
  • It would be very wise to trap this boss as he retargets very frequently, the best way would to use Wild Growth on a Druid so you can still shoot the boss and heal the blocker, and they stay longer than magic walls. Summoning Fire Devils/Elementals to help deal damage with a few mages would be wise if he is trapped, as he has an immense amount of health. The more firepower the better to take down this "health" demon.. ---- Note: If you wish to hunt this boss, without having to backtrack through miles of enemies, you can stand at the far west of the room and he WILL respawn. The respawn is terribly slow however, taking between 5-15+ minutes depending on your world, but nothing in the room actually hurts you to just stand there.
  • Note: If you wish to hunt this boss, without having to backtrack through miles of enemies, you can stand in the bosses room. As Zugurosh is an inquisition boss, it will spawn even with people around. Zugurosh will spawn in the east of the room.
runsat
  • 4500(xsd:integer)
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
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