About: Fiendish Monstrous Scorpion, Small (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.

AttributesValues
rdfs:label
  • Fiendish Monstrous Scorpion, Small (3.5e Monster)
rdfs:comment
  • Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
dcterms:subject
full at
  • 2(xsd:integer)
Will
  • +0
Fort
  • +4
subtypes
  • Extraplanar
DEX
  • 10(xsd:integer)
feats
  • Weapon FinesseB
init
  • +0
str
  • 9(xsd:integer)
touch
  • 11(xsd:integer)
CHA
  • 2(xsd:integer)
Grapple
  • –4
adv
BAB
  • +0
Monster
  • Fiendish Monstrous Scorpion, Small
sq
  • Darkvision 60 ft., tremorsense 60 ft., Resistance to cold and fire 5, Spell resistance 6
env
  • Warm deserts in an evil-aligned plane
Wis
  • 10(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Skills
  • Climb +3, Hide +8, Spot +4
Speed
  • 30(xsd:integer)
org
  • Colony or swarm
Type
  • Magical Beast
Align
  • Always evil
con
  • 14(xsd:integer)
flat
  • 14(xsd:integer)
at
  • Claw +1 melee
Reach
  • 5(xsd:integer)
cr
  • 1(xsd:integer)
La
HD
  • 1(xsd:integer)
AC
  • 14(xsd:integer)
Space
  • 5(xsd:integer)
int
  • 3(xsd:integer)
HP
  • 6(xsd:integer)
SA
  • Constrict 1d3–1, improved grab, poison, Smite Good 1/day
ref
  • +0
Size
  • Small
abstract
  • Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage. Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
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