About: @toparea   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Help for '@toparea' Building Syntax: @toparea create @toparea <#id> If you understand areas, you will know that all rooms should be inside other rooms, which in turn should be inside others, so that every room is directly or indirectly inside Top Area. This is necessary for game-wide commands such as 'silly' to work, and for reasons of anal-retentive tidiness. You probably also know that you can't teleport things (e.g. rooms) into areas you don't own. How, then, to move your personal top area (which contains all your rooms) into Top Area? This, in effect, is what @toparea does.

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  • @toparea
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  • Help for '@toparea' Building Syntax: @toparea create @toparea <#id> If you understand areas, you will know that all rooms should be inside other rooms, which in turn should be inside others, so that every room is directly or indirectly inside Top Area. This is necessary for game-wide commands such as 'silly' to work, and for reasons of anal-retentive tidiness. You probably also know that you can't teleport things (e.g. rooms) into areas you don't own. How, then, to move your personal top area (which contains all your rooms) into Top Area? This, in effect, is what @toparea does.
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  • Help for '@toparea' Building Syntax: @toparea create @toparea <#id> If you understand areas, you will know that all rooms should be inside other rooms, which in turn should be inside others, so that every room is directly or indirectly inside Top Area. This is necessary for game-wide commands such as 'silly' to work, and for reasons of anal-retentive tidiness. You probably also know that you can't teleport things (e.g. rooms) into areas you don't own. How, then, to move your personal top area (which contains all your rooms) into Top Area? This, in effect, is what @toparea does. @toparea create digs a new room which becomes your personal top area. You should move all your rooms into it. @toparea #id, on the other hand, makes the existing room #id your personal top area. You can only have one top area at a time, so if you create a new one, your previous top area will be moved into it. Do not destroy your top area. If you want to get rid of it, ask a Wizard. See Also: areas, @?area, @?toparea
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