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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOWYSIWYG__ There are 19 types of Ammunition in the game used with the various types of Weapons. Here is the full list of all Ammunition types including all guns which use them.

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  • Ammunition
  • Ammunition
  • Ammunition
  • Ammunition
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  • Ammunition is used with two-handed Distance Weapons. Bolts can only be used with crossbows, and arrows can only be used with bows. To use ammunition, you must equip the bow or crossbow in your hand, and place the ammunition in your belt.
  • __NOWYSIWYG__ There are 19 types of Ammunition in the game used with the various types of Weapons. Here is the full list of all Ammunition types including all guns which use them.
  • Ammunition is the expendable source of firepower that can damage targets whenever a gun is fired. There are seven types of cartridge ammunition in the original Borderlands: Repeater Pistol, Revolver, SMG, Shotgun, Combat Rifle, Sniper Rifle and Rocket Launcher. In Borderlands 2, Repeater Pistol and Revolver ammunition have been merged. In addition, Grenades are treated as ammunition, with one unit depleted each time a grenade is lobbed. All weapons deplete their respective ammunition type when fired. The only exceptions are the Dove repeater, which is unique, and all Eridian Weapons, which do not use ammo, but rely on an internal energy source that recharges at no cost.
  • Ammunition is used by ranged weapons, such as bows, guns, and crossbows. Guns use bullets and shot, while bows and crossbows use arrows. Engineers can make ammunition for guns, but arrows must be purchased from an ammo vendor (a General Goods Supplier will usually have them.). When engineers are able to make Thorium Shells, they can trade them in for Thorium Headed Arrows. Alliance players can make the trade in Ironforge and Horde players can make the trade in Orgrimmar near the miner trainer.
  • Ammunition (shortened to ammo) is the ammount of attacks the weapon the player currently equips on the Unit Class has left. All weapons with ammo start off to have the maximum amount. As it depletes, it can be only refilled by a Support, and it refills in a set amount of bullets (like a SPAS 12 would get its ammo refilled 5 shells at a time).
  • Ammunition was used by ranged weapons such as bows, guns, and crossbows. It was sold by vendors in stacks of 200, but stacks up to 1000 in your inventory. Crafted Thorium Shells could be traded for Thorium Headed Arrows in Ironforge/Orgrimmar near the innkeeper/mining trainer, respectively.
  • There several different types of ammunition featured in RAGE and RAGE: The Scorchers. Nicholas Raine is free to use any ammunition type to kill the foes he faces during the course of RAGE. It should be noted that most weapons in RAGE have more than one type of ammunition.
  • Ammunition is what you put in your guns. While Crimson Skies featured a wide range of ammo types, Crimson Skies: High Road to Revenge did not.
  • Ammunition is the term used for projectiles. For example, musket-balls are the ammunition of muskets, and arrows are the ammunition of bows. Ammunition is displayed as a vertical green bar next to the unit's picture in the command panel. When a unit runs out of ammunition it can no longer fire it's ranged weapons, however it may still engage in melee combat.
  • Ammunition is used to fire weapons. The mechanics behind ammunition have changed throughout the Wolfenstein series.
  • Ammunition is required for some of the weapons in Horizon Zero Dawn.
  • This is a list of all the ammunition in the game, host page is Items. __TOC__
  • Various forms Ammunition for slughtrower and Magnetically accelerated Rifles existed throughout the galaxy.
  • Ammunition is an NPC in the mall of Moonhaven known for selling arrows, bullets, and more ammunition. See the Elements page to see which elements are effective against your targets' elements.
  • Ammunition was used in the majority of weapons. Most energy weapons used energy packs which were a form of ammo as did projectile weapons which often used a type of bullet or needle like piece of metal. In the vast majority of Star Wars game there is ammo to power weapons, however the main goal of ammo in video and PC games is to limit the use of weaponary to the player.
  • Ammunition (commonly known as Ammo, or rounds of ammo) typically for firearms refers to the combination of a projectile, explosive propellant, and primer for a firearm. The ammunition for small arm is referred to in one of three ways, as caliber, gauge, or in millimeters. Shotguns are always referred to in gauges (except the .410). Pistols, and rifles can be referred to in either millimeters, or in caliber (100th of an inch).
  • Ammunition (also known as ammo) is the material fired, scattered, dropped, or detonated from any weapon. Below are the categories of ammo, which fall into Battery and Rockets which require a laser cannon, rocket launcher rockets which require a rocket launcher, and mines can simply be dropped once obtained, not requiring a weapon. |-| Rockets= |-| Rocket Launcher Rockets= |-| Mines=
  • Ammunition is used with Distance Weapons. Bolts can only be used with crossbows, arrows can only be used with bows and rocks can only be used with slingshots. Bullets are exclusively used with firearms.
  • The obvious downside to firearms is ammunition, often seen as more rare than the guns themselves. Ammunition can be found in the same kinds of places as weapons in the form of , lower grade ammunition is found in civilian areas where the good stuff is only available in military areas and survivor stashes on rooftops. Ammunition comes in different types, which correspond to different weapons, some ammo types work in multiple weapons and can be swapped between them with the "Transfer Ammo" option in containers. Most standard firearms fit one magazine in the weapon and one reserve.
  • Multiplayer games do not have any vendors scattered around; therefore, players have to acquire ammunition from Ammo crates. Unlimited Ammo can be selected as a game setup option before starting.
  • Ammunition is the term used for expendable ordnance material used in charging firearms of all kinds; as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area. __TOC__
  • Ammunition is a system in Gang Garrison 2, introduced with version 2.2. Unlike the 'true' ammo systems found in many shooter games, Gang Garrison uses a combination of infinite ammo with overheat and/or reload times. A player's current reserve is displayed in the lower-right corner of the HUD. This varies for each class:
  • Ammunition, or Ammo, is an item featured in all installments of The Last Stand series.
  • Ammunition refers to items that are consumed by ranged weapons for every attack roll that is made. There are three types of ammunition — arrows, bolts, and bullets — for bows, crossbows, and slings, respectively. Equipping ammunition replaces an attack roll if done in combat. Some ranged weapons have an unlimited ammunition property. If such a weapon is equipped, no ammunition of the associated type is required to use that weapon. In fact, no such ammunition can even be equipped at the same time as such a weapon. The Toolset lists ammunition in the ammunition blueprint category.
  • Ammunition is gunpowder and artillery, or broadly anything that can be used in combat including bombs, missiles, warheads, landmines, naval mines, and anti-personnel mines. The word comes from the French la munition which is all material used for war. The collective term for all types of ammunition is munitions. Ammunition is used for hitting the target to keep away it's distance.
  • Ammunition, (aka Ammo), is a generic term derived from the French language la munition which embraced all material used for war (from the Latin munire, to provide), but which in time came to refer specifically to gunpowder and artillery. The collective term for all types of ammunition is munitions. In the widest sense of the word it covers anything that can be used in combat that includes bombs, missiles, warheads, and mines (landmines, naval mines, and anti-personnel mines) – that munitions factories manufacture. The purpose of ammunition is predominantly to project force against a selected target. However, the nature of ammunition use also includes delivery or combat supporting munitions such as pyrotechnic or incendiary compounds. Since the design of the cartridge, the meaning has been
  • There are various types of ammunition featured in the Counter-Strike series, all of which have their own unique properties (damage, armor penetration, cost, etc.) which in turn also effects the efficiency of the weapons that fire them. Broadly, ammunition can be divided into pistol, rifle, shotgun, and heavy (Counter-Strike: Condition Zero Deleted Scenes only) categories. While there are many types of pistol and rifle ammunition, the only shotgun and heavy ammunition available are the 12 Gauge shotshells and 66mm respectively. The cost of ammunition is a moot point from Counter-Strike: Source onwards since ammunition is free. The simplest way to gauge the power of any particular ammunition is to observe the amount of energy it generates (in Joules) as stated in the VGUI menus. On a side no
  • This ammunition has the same range as a plasma gun. it does less damage than plasma will but has more ammo and has a faster fire rate. Secondary fire for rifles is firing a frag grenade that will explode on contact with an enemy, for cannons the secondary firing is basically an rpg. Trolls aren't affected by this ammo greatly but it is more effective on undead.
  • Ammunition, often informally referred to as ammo, is a generic term derived from the French language la munition which embraced all material used for war (from the Latin munire, to provide), but which in time came to refer specifically to gunpowder and artillery. The collective term for all types of ammunition is munitions. In the widest sense of the word it covers anything that can be used in combat that includes bombs, missiles, warheads, and mines (landmines, naval mines, and anti-personnel mines) – that munitions factories manufacture. The purpose of ammunition is predominantly to project force against a selected target. However, the nature of ammunition use also includes delivery or combat supporting munitions such as pyrotechnic or incendiary compounds. Since the design of the cartri
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  • NoHelmet
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Belt
  • Infernal Bolt
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  • Sells arrows, bullets, throwing weapons, and more ammunition
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  • NoArmor
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