Prerequisite: SorcererBlack Magician Path Features
(11th Level): You can reach deep within yourself and draw upon your own life force, and the stolen life forces of others, to throw more power into your spells. Once per turn as a free action, just prior to using a sorcerer encounter power, a sorcerer daily power, or a black magician power, you can spend a healing surge, but you regain no hit points. Instead, when the power you use damages a target, you deal an extra 2d10 damage to that target. The type of the extra damage is the same as the type of the damage dealt by the power.
Attributes | Values |
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rdfs:label
| - Black Magician (4e Paragon Path)
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rdfs:comment
| - Prerequisite: SorcererBlack Magician Path Features
(11th Level): You can reach deep within yourself and draw upon your own life force, and the stolen life forces of others, to throw more power into your spells. Once per turn as a free action, just prior to using a sorcerer encounter power, a sorcerer daily power, or a black magician power, you can spend a healing surge, but you regain no hit points. Instead, when the power you use damages a target, you deal an extra 2d10 damage to that target. The type of the extra damage is the same as the type of the damage dealt by the power.
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Level
| - 11(xsd:integer)
- 12(xsd:integer)
- 20(xsd:integer)
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Attack
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dcterms:subject
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author name
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keyword
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Hit
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actionType
| - Minor Action
- Standard Action
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rangemod
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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Defense
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date created
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Status
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Name
| - Energy Drain
- Life Leech
- Arcana Vitality
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Type
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flavor
| - You draw upon the power you have stolen from your foes to use more spells than you normally could.
- With your powerful dark magic, you drain a foe almost dry of their power.
- You slash your foe swiftly with your dagger, drawing power through the break in his skin.
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Class
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Target
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Usage
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Owner
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Effect
| - You spend a healing surge, but regain no hit points. Instead, you regain one encounter power you have already used.
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abstract
| - Prerequisite: SorcererBlack Magician Path Features
(11th Level): You can reach deep within yourself and draw upon your own life force, and the stolen life forces of others, to throw more power into your spells. Once per turn as a free action, just prior to using a sorcerer encounter power, a sorcerer daily power, or a black magician power, you can spend a healing surge, but you regain no hit points. Instead, when the power you use damages a target, you deal an extra 2d10 damage to that target. The type of the extra damage is the same as the type of the damage dealt by the power. (11th Level): You can spend an action point to regain one of your encounter spells you have already used, instead of taking an extra action. (16th Level): You can reach deep within yourself and draw upon your own life force, and the stolen life forces of others, to use more spells than you normally would. Spend a healing surge and make a Charisma check. The result indicates the kind of spell you regain. You can instead choose a spell using a lower result than you rolled, if you choose. 1-8: Encounter utility spell. 9-12: Encounter attack spell. 13-18: Daily utility spell. 19 or higher: Daily attack spell. Back to Main Page → 4e Homebrew → Classes.
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