Content
| - *Sleight of Hand - Explosive Legerdemain: Pickups are turned into proximity mines that deal damage with proc chance.
*Fixed visual issue with the Edo Prime Chest Piece when equipped to a Mirage using Eclipse.
*Fixed Mirage’s clones from Hall of Mirrors sometimes shooting in the wrong direction.
*Fixed Mirage’s Winter Skin disappearing when Eclipse is activated.
*Fixed enemies aiming at Hall of Mirrors aiming behind themselves, instead of at Mirage’s image.
*Fixed Mirage’s HUD Eclipse Buff showing as going above 255% damage.
*Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.
*Fixed visual effects on Mirage’s Hall of Mirrors clones when using the Panthera.
*Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5% per enemy killed, up to a total of 50% max clone damage. Previously this damage increase was based on unmodded weapon damage.
*Mirage’s Hall of Malevolence buff will now show as a % damage increase in the UI.
*Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.
*Fixed Kohm creating particle effects on Mirage’s clones when particle settings are not set to High in system settings.
*Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.
*Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors.
*Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.
*Fixed issue occasionally caused by Mirage’s Hall of Mirrors.
*Mirage: Eclipse: Total Eclipse: The effect applies to nearby allies within a 3/3/4/5 meter radius for 25%/50%/75%/100% effect.
*Fixed crash that would occur when Mirage used Hall of Mirrors with a Torrid equipped as a client.
*Fixed Mirage’s Eclipse removing her festive holiday skin.
*Fixed Mirage’s Hall of Mirrors clones not animating if you are using a different frames Animation Stance.
*Fixed issues with Mirage’s Eclipse ability not correctly working with the Edo Chest armor.
*Tweaked the arrow position for Mirage's Agile stance.
*Limited the number of augment damage stacks that can be applied to Mirage’s Hall of Mirror clones to 10.
*Mirage: Hall of Mirrors: Hall of Malevolence: The damage of your doppelgängers is increased by %, every time you kill an enemy.
*Fixed issues with the way the Foundry displays certain builds-in-progress, as seen with Mirage’s Harlequin helmet.
*Fixed Mirage’s Hall of Mirror clones not throwing Glaives if you're the Client.
*Fixed Mirage’s Hall of Mirror clones turning and throwing the Glaive in the wrong direction when you have it equipped as the host.
*Fixed an issue where players may not receive the first Inbox message for the Mirage Quest.
*Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion *Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.
* Fixed Mirage’s Prism lasers not targeting Orokin Drones.
* Fixed Mirage’s Prism saying it used 100 power to activate when it only uses 50.
* Fixed cases of Mirage’s Prism lasting forever/not using any energy, and being able to launch a second Prism.
* Fixed Mirage’s Prism prematurely detonating if it hits a defense target.
* Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active.
* Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented.
* Added in missing idle animations for Loki, Mirage, and Nova . When inactive for a few seconds, each of these frames will now have idles!
* Fixed issue with enemy AI freezing when trying to 'pull' a Mirage Hall of Mirror clone.
* Further improved the aiming of Mirage's Prism projectile.
* Improved the performance of Mirage's Prism and Nova's Wormhole ability.
* Fixed Mirage's Prism not being properly castable by AI.
*Improved the aiming direction of Mirage's Prism ability.
*Changed Mirage Alt Helm to be untradable.
*Fixed Mirage’s Eclipse lasting forever when cast.
*Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.
*Fixed Mirage’s Hall of Mirrors not being affected by some mods .
*Fixed an issue with Mirage’s Eclipse damage bonus not applying to all damage types .
*Fixed a number of animation issues seen with Mirage's agile and noble idle animations.
*Fixed issue with progression on the Mirage ‘Hidden Messages’ quest if you already crafted the Chassis or already own a completed Mirage.
*Fixed an issue with the Mirage’s Prism visuals persisting in the game world if the ability was casted repeatedly .
*Fixed an issue with the Illiac Chest piece clipping into Ember, Nyx, and Mirage frames.
*Included a max number of instances for explosions available with Mirage’s Sleight of Hand ability.
*Improved the performance of Mirage’s Prism ability on lower end computers.
*Performance Improvements for Mirage + Hall of Mirrors and Angstrum, Ogris, Penta, and Mutalist Quanta, and Stug.
*Improved performance on Mirage’s Prism when Particle Quality is set to low.
*Fixed Mirage Hall of Mirror ‘illusions’ doing friendly damage in dojo duels, and possibly other places as well.
*Fixed cases of Mirage’s Hall of Mirrors Friendly Fire caused by temporary radiation induced faction change.
*Fixed Mirage quest mid-point not sending transmissions to continue finding the parts.
*Altered the range of the visual effect of Mirage's Sleight of Hand ability.
*Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage's Hall of Mirror clones.
*Fixed a number of power in use and loss of functionality issues related to Mirage's Sleight of Hand ability.
*Introduced via Hidden Messages quest.
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