Tick manipulation is a method in which players are able to use the RuneScape clock to their advantage in activities such as combat and skilling. The RuneScape game engine runs on a unit of time colloquially referred to "ticks", which each last 0.6 seconds (specifically 0.603 seconds due to server lag). By performing actions quickly enough within a tick, players can interrupt animations to optimise skilling and combat. Due to the click-intensive nature of tick manipulation, many players shy away from using these methods in favor of more conventional methods, but if a player optimises the amount of actions performed between each game tick, it's possible for them to achieve a much higher experience rate per hour or perform actions much quicker than what would normally be expected.
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| - Tick manipulation is a method in which players are able to use the RuneScape clock to their advantage in activities such as combat and skilling. The RuneScape game engine runs on a unit of time colloquially referred to "ticks", which each last 0.6 seconds (specifically 0.603 seconds due to server lag). By performing actions quickly enough within a tick, players can interrupt animations to optimise skilling and combat. Due to the click-intensive nature of tick manipulation, many players shy away from using these methods in favor of more conventional methods, but if a player optimises the amount of actions performed between each game tick, it's possible for them to achieve a much higher experience rate per hour or perform actions much quicker than what would normally be expected.
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abstract
| - Tick manipulation is a method in which players are able to use the RuneScape clock to their advantage in activities such as combat and skilling. The RuneScape game engine runs on a unit of time colloquially referred to "ticks", which each last 0.6 seconds (specifically 0.603 seconds due to server lag). By performing actions quickly enough within a tick, players can interrupt animations to optimise skilling and combat. Due to the click-intensive nature of tick manipulation, many players shy away from using these methods in favor of more conventional methods, but if a player optimises the amount of actions performed between each game tick, it's possible for them to achieve a much higher experience rate per hour or perform actions much quicker than what would normally be expected.
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