About: Halo: Reach Multiplayer Beta   Sponge Permalink

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The Beta introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system. Gameplay saw the introduction of loadouts: when spawning, players can choose from preset combinations of starting weapons and Armor Abilities (a retooled iteration of Halo 3's Equipment) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.

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  • Halo: Reach Multiplayer Beta
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  • The Beta introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system. Gameplay saw the introduction of loadouts: when spawning, players can choose from preset combinations of starting weapons and Armor Abilities (a retooled iteration of Halo 3's Equipment) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.
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abstract
  • The Beta introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system. Gameplay saw the introduction of loadouts: when spawning, players can choose from preset combinations of starting weapons and Armor Abilities (a retooled iteration of Halo 3's Equipment) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby. New gametypes were also introduced. Headhunter is a free-for-all Slayer variant in which players must collect skulls dropped by fallen opponents and bring them to collection points. In Invasion, six SPARTANs must prevent invading Elites from stealing a data core. Generator Defense is a similar gametype in which a team of SPARTANs must defend three generators against Elites. Stockpile is a multi-flag variant of CTF in which each team must bring neutral flags to their own collection points to score. These new gametypes along with existing ones made their debut upon the Beta's May 3 release. Invasion and Generator Defense were introduced later on May 7 and May 14, respectively.
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