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Updates are occasional patches and add-ons or removal of information and/or features of a game. The following updates are for WARFRAME Version 21: File:Chains of Harrow.png

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  • Update 21
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  • Updates are occasional patches and add-ons or removal of information and/or features of a game. The following updates are for WARFRAME Version 21: File:Chains of Harrow.png
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Misc
  • 1320.0
  • 86400.0
  • Hydroid Prime
  • ;Addition - Quick Revive: *We’ve added a quick revive option when running non-solo missions! If you’re downed you will now be prompted to “hold “X” to respawn” during the bleed-out state: center|660px *If you chose to quick revive before the bleed-out timer runs out, you’ll respawn in 3 seconds. *If you chose not to use your quick revive before the bleed-out timer runs out or before a teammate/Sentinel revives you, the standard revive option will become available. *The quick revive option is also available to you in Solo missions if you have a Sentinel equipped with the “Sacrifice” mod!
  • Saryn Prime Blueprint Fragor Prime Blueprint Nikana Prime Blueprint
  • Hydroid Prime has emerged to dominate foes with the power of raging waters! This deadly mystery from the depths receives a whole new aesthetic and increased stats that even the Orokin can’t keep submerged. Armed with Prime weapons fit for this legendary Kraken summoner, we urge you to take caution when entering dark water....
  • Channel your inner crimson warrior with the new Guandao Collection! Slice through your enemies with the Guandao, a towering polearm, or take them out from a distance with the Zakti pistol and its lethal toxicity. Adding the Mozi Syandana will ensure your enemies only see a flash of red before their last moments, if they see anything at all… ;The Guandao Collection includes: *Guandao Polearm - Harvest the enemy with this towering polearm. *Zakti Pistol - Fires razor-sharp darts that anchor themselves in their target before erupting in a plume of toxic gas. *Mozi Syandana - Windswept ribbons of crimson evoke the war-kites of ancient Earth. Visit the Market today to claim this Collection or each new item individually! The Guandao Polearm and Zakti Pistol can also be crafted in the Tenno Research Lab in your Dojo!
  • Command the ocean’s fury with this king of gold and silver. Additionally, Hydroid Prime’s Tentacle Swarm sports a unique look as well as increased overall Armor, Energy, and Shields!
  • The beauty of this luxurious gilded crossbow cannot obscure its lethal purpose. As an added bonus to the Ballistica Prime, enemies killed from its Charged shot within range will now turn into friendly ghosts for 7 seconds!
  • Ash Tsukuyomi Skin by Yatus
  • Atlas Monolith Skin by Stenchfury center|660px
  • Ballistica Prime
  • Check out Hydroid Prime Access here: Prime Access
  • Equinox Insomnia Skin by prosetisen
  • Hydroid Graxx Skin by Faven_PS
  • Mag Graxx Skin by Faven_PS
  • *Please note that we are working on a Ballas narrated Hydroid Prime trailer to come at a later date. When the Plains of Eidolon train nears the station we will have more available hands to produce this.
  • Nami Skyla Prime
  • Nezha Devine Skin by polygonmonster center|660px
  • Nova Graxx Skin by Faven_PS
  • Nyx Carnifex Skin by Vulbjorn the Walrus Rider
  • Saryn Amalgama Skin by prosetisen
  • Scapulis Syandana by lukinu_u
  • Skin + Helmet:
  • Skin:
  • Syandana:
  • It’s time to upgrade your Arsenal with 11 new community-created TennoGen items. center|660px
  • The biggest change we made was to populate the 'Quests' panel of the World State Window with 'Next Objectives'. This means we've seeded the way in this panel for people to have a goal beyond the mass of nodes - they have hints to complete Junctions, Quests, and more in order.
  • ;Riven Fixes *Fixed missing Sheev and Dual Heat Sword Rivens. *Fixed Dark Split Sword Rivens having no effect when equipped.
  • ;Opticor Changes and Fixes *Opticor beam now has a radius that will allow you to hit more enemies with a single beam. *Increased the Opticor AoE damage radius from 3 meters to 5 meters. *Critical Chance and Critical Damage Multiplier now apply to the AoE. *Reduced Ammo capacity to 200. *Fixed being unable to destroy Nullifier bubbles with the Opticor. *Fixed being unable to kill enemies inside a Nullifier bubble or Eximus Snow Globe with the Opticor. This also fixes being unable to hit Lephantis or Sargas Ruk at times. ;Riven Fixes *Fixed missing Riven for Broken War. *Fixed missing Riven for Dex Dakra.
  • Eradicate the enemy with the Lenz! Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz. Warning, safety-protocols do not exist on this prototype. Research the Lenz Blueprint in the Clan Dojo Energy Lab or get it in the Market. ;Optimizations *Optimized specific materials to improve rendering performance; the Void and the Kuva Fortress saw the most improvement but materials throughout the game were updated. *Removed subtle detail patches from the Earth tileset when Geometry Detail is set to Low. *Optimized Rhino’s Iron Skin shader to reduce the per-pixel cost by about 10%. *Optimized ambient sound performance in the Grineer Fortress and Lua tileset. *Optimized firing sound performance of the Boltor. *Optimized visibility culling in some situations when Geometry Detail is set to Low.
  • ;Simulacrum & Captura Changes: *Enemies will no longer automatically be killed by returning to the Arsenal area, and Host will not automatically kill enemies by using the enemy selector console. *Enemies can be killed by the Host by selecting the 'Kill Enemies' button in the enemy selector console. *The 'Pause AI' button will now dynamically pause and unpause any currently existing enemies.
  • Once again the Prime Vault closes its doors. Rhino Prime, Mag Prime, Ankyros Prime, Boar Prime, Dakra Prime, and Boltor Prime return to the Vault until another opportunity arises. Wild Relics containing these items have been removed from drops, but Inventories will not be touched. Those that possess vaulted Relics may treasure them forever or continue to crack them open for a chance at these items. Optimizations *Optimized Dx10 and Dx11 memory footprint by a further 20-30MB. *Optimized Octavia's special effects slightly. *Optimized Color Correction performance for some tilesets. *Optimized Fog rendering performance. *Optimized Corpus Sniper AI to reduce time spent looking for place to deploy Ratels; in certain extreme cases this was causing small repeated hitches. *Optimized Feral and Chesa Kubrow AI to reduce time spent looking for pickups. *Optimized Kuva Dargyn AI to improve performance in Kuva Fortress Assault missions. *Improved ambience performance in the Grineer Shipyard and Corpus Ship tilesets. *Removed water caustics when running in Low Shader Quality; this should improve framerate on Earth in particular but other tilesets should benefit in places.
  • ;Hydroid Undertow Fixes *Fixed Undertow suspending pickups in midair. *Fixed Undertow rapidly draining Energy when falling. *Fixed a large Energy consumption spike when Hydroid’s Undertow puddle settles if moving while it is settling. *Fixed idle animations playing while in Undertow when equipped on Hydroid. *Fixed ragdolled enemies in Undertow getting ejected from the puddle.
  • Naru Syandana by malayu and Jadie Hydroid Changes & Fixes As mentioned in Hotfix 21.4.2 on Friday, we continued reading feedback and testing Hydroid changes up until todays Update. 1 week into Hydroid Revisited and more than a handful of changes from constructive feedback have been implemented! The changes below cover a number of ideas about making Hydroid's simply feel better to use, particularly for teams. In the scheme of our 33 current Warframes, Hydroids role is to be a fun and active way to use the power of water and swashbuckling themes to take on enemies. *Hydroid has received the PBR treatment! *Hydroid’s base Energy has been increased from 150 to 188. *Tempest Barrage now has a charging sound to indicate when the ability is being charged. *Allies can shoot their weapons into Hydroid's Undertow to transfer half of their damage and distribute it among all enemies in the puddle. *Undertow damage per second is now a % of the target's max Health. *Undertow damage per second now scales with the amount of enemies in the pool - more submerged enemies, more damage! *Undertow now deals Impact damage towards submerged enemies. *Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies. *Improved Tentacle Swarm’s cast sound to sound more aquatic and powerful when charging up. *Improved Tentacle Swarm when cast on walls/odd surfaces. *Improved the performance of Tentacle Swarm. *Sentinel abilities are now disabled while in Undertow. This fixes vacuumed items blocking your view and you from pulling in enemies. *Fixed being able to Transference to your Operator when in Undertow. *Fixed Undertow’s Energy drain when moving applying to elevators. *Fixed certain enemies not working properly with Undertow FX .
  • We reduced node noise making sure the Vor's Prize path was clear. This means we reduced opacity on all peripheral/non core nodes.
  • New User Experience Changes We have polished up a number of issues related to the new user experience. This polish essentially speaks to the question 'What do I do when I'm done Vor's Prize'?
  • With Hydroid Prime bubbling up from the depths, the following Prime items and their Relics have entered the Prime Vault:
  • As a result of Trinity Prime entering the Prime Vault, the following Syndicate sacrifices have been switched: Red Veil’s sacrifice of Trinity Prime Chassis has been replaced by Saryn Prime Chassis and Steel Meridian’s sacrifice of Trinity Prime Neuroptics has been replaced by Saryn Prime Neuroptics.
  • Jat Kusar - Overwhelm hostiles with this jet-powered sickle and razor-chain weapon. Charged strikes ignite an explosive blast at range. The winning Melee entry from ‘The Best Defense’ contest is here! Concepted and submitted by fellow Tenno SilverBones, this Grineer inspired Plasma Kusurigama is the embodiment of murderous, Grineer ingenuity. Original Artwork: center|660px center|660px|thumb
  • ;Harrow Changes & Fixes *Lowered the damage required per Critical Chance bonus for Harrow’s Covenant from 100 to 80. *Harrow’s Penance now has a Duration cap of 60 seconds. *Fixed lower ranks of Harrow’s Covenant having higher numbers than intended. *Fixed the Ripka's attaching to Harrow’s back.
  • ;ARCA PLASMOR Stagger targets with blasts from this Corpus engineered plasma shotgun. Surviving enemies are consumed with radiation. ;ARCA SCISCO This scoped pistol analyzes strikes, learning how to damage its targets most effectively. Achieve maximum damage output after five successive hits. ;ARCA TITRON Each successive kill from this massive electron hammer builds an electron charge that is unleashed with slam attacks. ;ARCA ARMOR Newly discovered composites are what makes this striking Arca Armor set possible. ;ARCA BUNDLE Arca weapons represent the bleeding-edge of Corpus research and fabrication. This bundle includes the Arca Titron, Arca Plasmor, Arca Scisco, and the Arca Armor set. Find the above weapons in the Market or research them in the Clan Dojo Energy Lab!
  • Fixed a progression stopping issue that would occur for any player who returned from 'Liberate the Arms Dealer' mission without equipping a Mod. We now force you to equip a mod when you enter the Arsenal after this mission.
  • Forged by a forgotten master, these exquisite blades are bounty from a golden-age long gone.
  • Trinity Prime Dual Kamas Prime Kavasa Kubrow Prime Collar
  • In order to accommodate incoming Relics and keep the total number of Relics as low as possible, the Ducat value of the following items will be changed from 100 to 65 :
  • With the introduction of Hydroid Prime comes two additional Prime weapons suited for a deadly ocean king:
  • ;Sneaky U21 Addition: *The Shock-Camo Opticor Skin is available for purchase in your Arsenal and we swear it's not a Braton model!
  • Hydroid Revisited The sea has a revamped fear creeping in the depth, and his name is Hydroid. With Hydroid Prime emerging to the surface soon, the team took another glance at Hydroids powers and what we could do in order to achieve ability synergy. Hydroid now brings barrages, surges, puddles, and tentacles into a deadly oceanic horror. Feedback appreciated here: https://forums.warframe.com/topic/829597-update-2140-hydroid-revisited-feedback/ ;General Hydroid Changes: *Hydroid’s base Shield and Armor has received a buff! **Shield is now 375 from 345. **Armor is now 200 from 65. ;Tempest Barrage: *Tempest Barrage can be cast while in Undertow and will now hit enemies submerged in Undertow. *Tempest Barrage can now be charged for longer Duration and more Damage for more Energy. ;Tidal Surge: *Tidal Surge can be used to move around without cancelling Undertow . *Tidal Surge will now pull enemies along for the ride. *Tidal Surge can be interrupted at any point by casting Undertow to go into your puddle, sinking enemies being pulled along. ;Undertow: *Hydroid can pull enemies into Undertow by aiming and clicking on them. *Undertow can be cast while in air. *Jump and roll will break Hydroid out of Undertow. *Hydroid can now move while in Undertow at the expense of Energy. *Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged. *Enemies that die will be released from Undertow instead of dragging their dead bodies along for the ride. ;Tentacle Swarm: *Hold onto your ships, Tentacle Swarm has received a new look straight from the depths of the sea! Can you summon the Kraken? *Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy. *Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them rather than just always flailing randomly and hoping they hit something. *Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.
  • ;Riven Fixes: *Snipetron Rivens are now an option for Rifle Rivens!
Date
  • 2016-08-16(xsd:date)
  • 2017-06-29(xsd:date)
  • 2017-06-30(xsd:date)
  • 2017-07-05(xsd:date)
  • 2017-07-06(xsd:date)
  • 2017-07-07(xsd:date)
  • 2017-07-13(xsd:date)
  • 2017-07-17(xsd:date)
  • 2017-07-19(xsd:date)
  • 2017-07-20(xsd:date)
  • 2017-07-26(xsd:date)
  • 2017-08-01(xsd:date)
  • 2017-08-02(xsd:date)
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