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■ Put a psychic creature that costs 5 or less from your hyperspatial zone into the battle zone.
■ If you put a Water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.
■ If you put a Darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures in the battle zone. During your opponent's next turn, that creature must attack if able.