In the Dungeons & Dragons role-playing game, svirfneblin, or deep gnomes, are a sub-race of gnome.
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| - In the Dungeons & Dragons role-playing game, svirfneblin, or deep gnomes, are a sub-race of gnome.
- Svirfneblin or deep gnomes as they are also known, are a subterranean offshoot of the gnome race who inhabit Golarion's Darklands. Most often found near their hidden city of Dwimovel in the layer of Sekamina, they have a stronger connection to the First World, their ancestral homeland, than their surface-dwelling cousins.
- Svirfneblin or deep gnomes are reclusive, suspicious and resentful of intrusion.
- Svirfneblin are a race of gnomes living in the Underdark; they are the sworn enemies of the drow.
- Average Height: 3' 2"-3'6" Average Weight: 55-80 lb. Ability Scores: +2 Wisdom; +2 Strength or +2 Size: Small Speed: 5 squares Vision: Darkvision Languages: Common, Deep Speech, Elven Skill Bonuses: +2 Dungeoneering, +2 Perception Earth Walk: You ignore difficult terrain that is rubble, uneven stone, or an earthen construction. Fey Origin: Your ancestors were native to the Feywild (specifically the Feydark), so you are considered a fey creature for the purpose of effects that relate to creature origin. Under-dweller: Dungeoneering is always a class skill for you. power. Stone Camouflage Minor Action Personal
- The deep gnomes are the closest thing the gnome family has to "black sheep." Many surface dwellers count the deep gnomes along with their evil neighbors, the Drow and Duergar, believing them to be little more than dark reflections of the friendly rock gnomes with whom they are more familiar. In fact, the svirfneblin are just as good-hearted as their sunnier kin. However, after centuries of dealing with the everyday perils of living in the Underdark, they have become understandably distrustful of outsiders.
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| - In the Dungeons & Dragons role-playing game, svirfneblin, or deep gnomes, are a sub-race of gnome.
- The deep gnomes are the closest thing the gnome family has to "black sheep." Many surface dwellers count the deep gnomes along with their evil neighbors, the Drow and Duergar, believing them to be little more than dark reflections of the friendly rock gnomes with whom they are more familiar. In fact, the svirfneblin are just as good-hearted as their sunnier kin. However, after centuries of dealing with the everyday perils of living in the Underdark, they have become understandably distrustful of outsiders. Compared to their better-known kin, the rock gnomes, the deep gnomes are as gray and lifeless as the subterranean caverns in which they choose to make their homes. They keep to themselves out of fear of outsiders – a fear born from numerous poor experiences with such people. To a deep gnome, the only people you can trust are other deep gnomes from your village, and preferably from your family. All others are best avoided. With strangers, most deep gnomes are sullen, reserved, and suspicious, almost to a fault. However, when they are alone with their own kind, they are friendly and respectful to each other. Few people from outside a svirfneblin community have ever seen this more pleasant side of the deep gnomes. For their part, the deep gnomes would be horrified to find themselves observed by outsiders, and they find such a person staring at them – or even looking directly at them – quite rude. Deep gnomes are gnarled and callused folk, with little fat at all on their wiry bodies. Their skin is the color of the rocks among which they live, almost as if they sprung directly from the stones themselves. They have dark gray eyes, tending toward black. Their hair is of a similar color, although it's only seen on the woman, as the men are entirely bald and beardless.
- Average Height: 3' 2"-3'6" Average Weight: 55-80 lb. Ability Scores: +2 Wisdom; +2 Strength or +2 Size: Small Speed: 5 squares Vision: Darkvision Languages: Common, Deep Speech, Elven Skill Bonuses: +2 Dungeoneering, +2 Perception Earth Walk: You ignore difficult terrain that is rubble, uneven stone, or an earthen construction. Fey Origin: Your ancestors were native to the Feywild (specifically the Feydark), so you are considered a fey creature for the purpose of effects that relate to creature origin. Under-dweller: Dungeoneering is always a class skill for you. Stone Camouflage: You have the stone camouflage power. Stone Camouflage Your body becomes stony and magically blends with the terrain around you, making you harder to pinpoint. Encounter + Illusion+ Racial Minor Action Personal Effect: You gain partial concealment until the end of your next turn, and you gain 5 temporary hit points. Leve/11: 10 temporary hit points. Leve/21: 15 temporary hit points.
- Svirfneblin or deep gnomes as they are also known, are a subterranean offshoot of the gnome race who inhabit Golarion's Darklands. Most often found near their hidden city of Dwimovel in the layer of Sekamina, they have a stronger connection to the First World, their ancestral homeland, than their surface-dwelling cousins.
- Svirfneblin or deep gnomes are reclusive, suspicious and resentful of intrusion.
- Svirfneblin are a race of gnomes living in the Underdark; they are the sworn enemies of the drow.
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