About: Mutants & Masterminds (Paragons) game   Sponge Permalink

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This is the main page for the Mutants & Masterminds game using the Paragons setting. The Paragons setting is designed to be modular. In this way it is quite opposite to the well-defined four-color/Silver-age setting of Freedom City. Not all of the information in Paragons in meant to be used in every Paragons game. In fact, some aspects of Paragons are mutually exclusive towards one another.

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  • Mutants & Masterminds (Paragons) game
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  • This is the main page for the Mutants & Masterminds game using the Paragons setting. The Paragons setting is designed to be modular. In this way it is quite opposite to the well-defined four-color/Silver-age setting of Freedom City. Not all of the information in Paragons in meant to be used in every Paragons game. In fact, some aspects of Paragons are mutually exclusive towards one another.
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abstract
  • This is the main page for the Mutants & Masterminds game using the Paragons setting. The Paragons setting is designed to be modular. In this way it is quite opposite to the well-defined four-color/Silver-age setting of Freedom City. Not all of the information in Paragons in meant to be used in every Paragons game. In fact, some aspects of Paragons are mutually exclusive towards one another. In this way, Paragons is meant to reflect the recent trends in comic books in general and the superhero genre in specific. The setting tries to capture the feel of the Ultimate Marvel line of comics, the films of the past decade based on Marvel properties, and on the NBC network's show, Heroes. To put it succintly, Paragons tries to capture the what-if of superpowers in our real world. Rather than the over-the-top and clearcut good and evil of traditional comics, Paragons looks to see how superpowers would change otherwise ordinary people. Rather than a definate good/evil dicotomy and well defined moral compasses, Paragons applies real-world moral relativism and situational ethics to the super"hero" genre.
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